MinnMax Interview - Tim Longo On Rebooting Halo, Tomb Raider, And More (Patreon)
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In this MinnMax interview, Ben Hanson talks to Tim Longo about his career in the game industry from working on LucasArts games like Star Wars: Republic Commando to his work as the creative director for Halo Infinite with 343 Industries. Based on his time as creative director for Tomb Raider 2013 at Crystal Dynamics, we talk about the challenges of rebooting a beloved series and how far you can push a formula fans love. We also talk about the Dev Game Club podcast, Longo's side project with developer Brett Douville where they play through classic games together in a format similar to The Deepest Dive.
You can watch the video version here - https://youtu.be/bFK3p291arQ
To jump to a particular discussion, check out the timestamps below...
00:02:10 - Tim Longo
00:03:20 - The canceled Star Wars: First Assault
00:11:26 - Creating the Dev Game Club podcast
00:18:30 - Thoughts on Japanese game development
00:25:04 - The early ideas of Tomb Raider’s 2013 reboot
00:31:06 - How to reboot a series like Halo
00:49:32 - Pushing back against living games
00:53:48 - Becoming a forest ranger/All Those Who Wander
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