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This week we're finishing off The Deepest Dive into Cyberpunk 2077 by covering Act 3, the endings, and everything else under the sun.

Submit a comment on Cyberpunk 2077's Act 3 or anything else we missed in our other discussions, and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's talk about things like your favorite moment, character, decision. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Tuesday morning.

You can watch us record The Deepest Dive live on Tuesday if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support.

Comments

Anonymous

I still have yet to complete the game, but I do know a little about the way the game's endings work. What's fascinating, is that the Zen Master side quest reveals the way to get the game's 'best' ending. Instead of making a choice right away when the dialogue prompt comes up, you wait until a fourth option appears. The Zen Master alludes to this on his final quest when he talks about patience being the key to the correct path.

Anonymous

There’s a bug that happens when I start the “Play it Safe” mission, where once it begins I’m forever in a repeated conversation loop with Takemura. The conversation you have with him on the phone follows me EVERYWHERE I go. The dialogue tree remains on my screen and will not go away. I played three hours with it there hoping that completing the mission would reset it, I even attempted/completed new missions without success. That was around hour 80 - I ultimately reloaded a save file and focused on completing every side mission and gig (including buying all the vehicles). But the cyberpsychosis mission has bugs preventing me from completing them and after 130 hours I have put the controller down, and am awaiting the 1.1 patch hoping it resolves these bugs. Until then I’m on the dark regarding the final chapter of the deepest dive!

Corey Hughes

Overall I was quite disappointed in the game... I think what it does well, it does very well. Unfortunately I think it does almost everything else really poorly. The strong points for me were the characters and the story. At times I really felt like I was having deep conversations with these people. Also I think I have a bigger crush on Panam than I did Tifa, which is saying a lot.

Anonymous

I loved the Cool Metal Fire quest where Johnny takes control of your body. It reminded me of watching Uncut Gems and how uncomfortable and anxious it is to watch someone make a series of constant selfish wrong decisions. My favorite part is when he goes to the tattoo parlor and you get the choice of a goat head tattoo or the other one. I picked the other one and woke up with a Johnny + V forever tattoo. Thanks Johnny, I always knew you actually cared.

Anonymous

Interesting take on that sequence! I initially sorta hated sitting through it for similar reasons, but looking at it through that lens actually makes me like it a bit more. I was also wondering about that tattoo – I picked the other one too, but it never showed up on my V, which was a bummer. Good to know it was just a bug on my end and not an oversight

Anonymous

So I too went with the suicide option just to see if the game would really end and it did, and to my surprise the final scene between V and Johnny is genuinely touching. Instead of fighting back Johnny accepts V’s decision and even comes to respect it at the end. The testimonials during the ending are absolutely heart wrenching and I admit I almost shed a tear during Judys considering everything she went through over the course of the game. Of course, because I’m not insane I went back and beat the game with both Panam and Rogue. I’m glad this game was chosen as a deepest dive and don’t know If I would have completed it otherwise. Till next time, thanks and bye.

Anonymous

I thought the Arasaka ending was definitely the most interesting because of the consequences it has on the world and how the epilogue was structured, but it was definitely the biggest bummer. I'm really happy with my original going out with a blaze of glory in space ending. Also did anyone else do the US Cracks stalker mission? I'm curious to know what happens if the stalker actually shoots Blue Moon.

Anonymous

"I want you to be amazed that any of us had a chance to be here at all." - Edith Finch In what ended up being a complimentary pairing, I decided to finally play What Remains of Edith Finch before Dec. 10. I played the first half of but didn't get around to completing it until after 130+ hours and all endings of Cyberpunk (currently have 220 hours, great podcast game). Both games are about embracing life, what little of it some may have. As credits rolled for Edith Finch, I felt little for the Finchs but started getting emotional reflecting on V's relationships. Panam, Judy, Rogue, etc. are relationships I had an active role in developing. That's one magical element to gaming's interactivity; I chose to go scuba diving, I chose to joy ride in a hover tank, I chose to go to the drive-in, whereas the Finchs are just people Giant Sparrow told me I had a relationship. Agency made for more powerful connections. The salt on the rim of this mortality cocktail was my mind going back to Cyberpunk's credits and the messages highlighting the impact V's life had on others. “I know that the ones who love us will miss us.” -Keanu Reeves PS. And then Soul came out the next week! What a month. I guess a lot of creators are at that age where they're contemplating mortality.

Hugo Pereira

Still haven't wrapped the game, but wanted to drop some thoughts down here: -Why does the mission that is called "The Gig" is classified as a "Side Mission" instead of "A Gig"? -It's been a while I felt as duped as the final fight in Beat on the Brat. You get the option to throw the fight for some extra eddies but also get's a plea for vengeance from a kid whose father was nearly beaten to death by the champ. I took me MANY reloads (not having a brawler-focused build) but I finally beat the dude... only to find out the kid was an implanted actor that had bet on me and gave a fake speech just to encourage me. I suppose it worked. And it was nice to have another interaction with Vic at least. -After that questline, if you meet Coach by your apartment, he still talks about the first four fights as if you hadn't done them yet. The ironic part is that he makes fun of you, saying there's something with your head for not remembering the details when he's the one not remembering you already completed everything. -Two stray brazilian specific thoughts: -The clown with a red grenade for a nose (Ozob Bozo) is actually based on a character created by a brazilian youtuber (Azaghal from Nerdcast RPG) that he created for a cyberpunk rpg campaign. They pitched the idea incessantly when they visited CDPR in poland all the way back in 2015 for a Witcher 3 press event. The creator dubs him on the protuguese version. -Speaking of dubs, I've been switching back and forth between english and portuguese just to check out the differences. While it holds up pretty well, I was flabbergasted by some of the voice acting choices for the nomads. Everyone of them has a very strong countryfolk accent, with a very broken portuguese to boot. While I'm all for a diverse voice cast, I just can't find a connecting thread with the original voice direction that justifies the choice. Panam is the worst offender unfortunately, sounding like an angry middle-aged lady - they done my girl dirty =(

Hugo Pereira

Oh yeah and I was wondering: what was the bug that tricked you guys the longest into thinking it was a feature? For me it was right at the beginning of Act 2. Being all wounded up, full of bandages, the UI was showing my health as 0/0. On top of that, I collected too many guns on that final sequence with Jackie, and unknowingly I ended encumbered. So I figured my slow movement and health bug were to showcase the poor state I was in. Took me longer than I expected to figure out it wasn't intentional.

Hugo Pereira

Another one was those visual glitches that happen when V coughs at certain story moments. Welp, there was a time where those visual glitches kept ongoing even past V's coughs - and I thought it was intentional, to showcase the progression of John's engram taking over. Are these reasonable interpretations or is my brain just overcompensating for the bugs trying to rationalize them to the point of fooling myself?

Anonymous

After finishing the game and taking some time thinking about it. I wish we didn’t into the Relic Keanu stuff until half way into the game. After getting leveled up with street cred and earning a few eddies. we could’ve had more quests with Jackie and it wouldn’t have made it such a “time is ticking, but just kidding not really” feeling to everything.

Anonymous

After save-scumming my way through every ending, I was blown away by how different they all are. We’re usually presented with binary choices at the end of gaming but our options here felt much more diverse. Did any of you either try and play through all of the endings or watch them on YouTube yourself? If so, which ending, including your playthrough’s, garnered your most surprising reaction?

Anonymous

Probably too late for recording and should have written in last episode, but Dolls are very close to Meat Puppets from William Gibson's Neuromancer