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For this week's Cyberpunk 2077 discussion, we're covering the critical path story and everything else in Act 2. Please don't spoil anything beyond Act 2.

Submit a comment on Cyberpunk 2077's Ac 2, and please get specific. Don't write a long review, please keep your one comment to around the length of a tweet. We want to get to as many comments as possible. Let's talk about things like your favorite character, line, mission, or weapon. The more specific you are, the higher the odds of us reading your comment during the discussion. We'll finish collecting comments on Tuesday morning.

For your own reference, here's the schedule for the rest of The Deepest Dive...

January 19th - Act 3/The Ending

You can watch us record The Deepest Dive live on Tuesday evening if you're at the $10 Backstage Pass tier on Patreon. The link will be in the Backstage Pass tier on the Discord. Thanks for your support.

Comments

Anonymous

I really enjoyed the Johnny centric mission set. Being able to [play sick solo] during the reunion concert was a neat touch. Pulling together the (almost) entire band was a good couple of missions, each titled after a Samurai song, and as a fun note, the gold plated baseball bat that Denny used can be picked up after the mission at her mansion is over and has around 1000 fat DPS.

Anonymous

In the Walk the Line quest, where you encounter the Netwatch netrunner in the theater. I didn't side with the Netwatch guy, so I got to loot his body, and all he had was a condom...nothing else. I have no clue if this was standard protocol for Netwatch or if this guy was just a weirdo. If it was the latter than I feel like I made the right choice to not side with him.

Anonymous

I hope you all get a chance to romance Kerry. His sex scene is insane since it takes place on a burning yacht. While he starts with a basic rocker persona, he becomes sympathetic character as he comes to grips with his reduced relevance. The best moment is when he strikes up an unlikely friendship with a pop girl group.

Kert419

The Act 2 Main Story was both exciting and disappointing. The Flathead mission in Act 1 did an awesome job of making me feel like I had taken one possible path through the quest out of many, and at the time it felt like it was acting as a primer on how future missions would be designed. Unfortunately, nothing in Act 2 seems to live up to that mission, at least in terms of player choice. The campaign seems very linear, and while I enjoy this game for what it is, I can’t help but feel like it doesn’t live up to the promise of that original open-ended gameplay demo in 2018.

Anonymous

I thought it was interesting that you search for Evelyn in a building called the Dollhouse. The premise to it is very similar to a Joss Wheedon TV show from 2009 called Dollhouse in which rich clients pay to have custom made personalities and memories embedded into paid workers called dolls. In the TV show the dolls are mostly used to carry out different kinds of missions but in Cyberpunk it's pretty clear that all of the dolls are used for sex. It feels pretty gross to have to talk to your own custom doll when you realize that there is a real person underneath who isn't aware of what's going on.

Anonymous

The Automated Love quest with the doll Skye (or Angel) was one of the most breathtaking experiences that I've had in a game. I felt like I was living out the plot of the film Ex Machina and in that moment with Skye. The ASMR audio combined with the philosophy filled dialogue left me (actually me, not speaking for V) feeling oddly vulnerable, but in a good way. Did you all go through this quest sequence? What were your thoughts and did it impact you in any way?

Hugo Pereira

I am very disappointed by how underutilized the Cyberpunk's internet is. You can always checked the internet and different Companies' websites when you log onto a computer. When I saw that on the first few minutes of the Corpo path my mind was blowing up with the possibilities of how that could be incorporated into quests and investigations in a Hypnospace Outlaw kinda way... But I think it never did? (unless I'm missing one) Is there any other mechanic or system you guys felt was built-in but underutilized?

Anonymous

Ran into an NCPD contract that felt a bit different from the others. The location was a factory where there's a group of dead workers around boxes of knives and pipes with a bunch of miltech private security guys walking around. On a shard on the location you can read that the workers were striking and miltech security had been called in to quell the strike. When the workers still refused to leave they requested permission from corporate to open fire and it was granted. The interesting part in all this to me is that the NCPD has a contract out apparently on the miltech guys who fired on the strikers. But I guess that makes sense because the city is controlled by Arasaka and Miltech is a rival company? Anyhow just thought it was particularly interesting that in this game it seemed like the cops called me in to deal with some corporate security guys.

Anonymous

Perhaps it's because I prioritized side missions before the main story line, but Johnny's relationship with V seemed all over the place. It wasn't until I went through his side mission where you recover his Porsche 911 at the docks where I felt Johnny and V finally had a heart to heart that earned some of the sympathy earlier interactions where hinting at. Interactions consistently felt inconsistent, either Johnny was a complete asshat or he was a repentant jerk looking to save V at all costs.

Anonymous

How does the cast feel about the length of the main story content in Act 2? It felt weirdly thin to me relative to my expectations. The objectives you get at the start of Act 2 doesn't evolve/twist in any meaningful ways to me. What you get at the start of Act 2, in terms of goals, is basically all there is. Did this clash with anyone else expectations of a more grand adventure that takes you on a long journey like a Witcher 3 type story? This is made up somewhat by the quality of the side quests that spin off from the main quest (Judy, Panam, Johnny), but it still felt strange.