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The time has come, we're at the End of Time, you're out of time! Now's your chance to leave a comment with your specific thoughts on Chrono Trigger's third and final section, from the Kingdom of Zeal up through the multiple endings. As always, the more specific your comment is the higher likelihood we'll read it on the final installment of The Deepest Dive airing this Wednesday. Let's talk about your favorite moment, weapon, animation, song, line of dialogue, get specific. We'll be collecting comments up through early Tuesday morning Central time.

Our deepest thanks to everybody that played Chrono Trigger along with us, this has been a wonderful adventure and one of my favorite game club discussions of all time. If you are a little bit behind and want to leave a comment on anything we missed in our other discussions, go for it! We'll see you on Wednesday, February 12th for the final discussion on YouTube and in the exclusive audio feed for $5 supporters on Patreon. THANK YOU!

Part 1 - https://www.youtube.com/watch?v=81demaNRxJg
Part 2 - https://www.youtube.com/watch?v=3XY1h9peZN4

Comments

Anonymous

-What are your thoughts on a character's usefulness in the party vs your enjoyment of them as a character or their lore? My favorite trio is Frog, Crono, and Magus. But at the same time, it feels kind of weird forcing Magus and Frog to be brothers-in-arms. Along those same lines, Marle is the obvious choice for a main healer in combat, but I didn't care for her as a character very much. -What is the crest on the sealed chests and doors supposed to be? It kind of looks like a dragon face, or maybe Lavos' second form. They were created during the Antiquity, so is there some reference there? -The Chrono Trigger "Any%" category has a first-place time of 2h 25m 38s. It employs some glitches and exploits to skip bosses, manipulate RNG, and greatly boost stats while also bypassing the Lavos Shell. You can watch it here: https://www.speedrun.com/ct/run/z03nvjez -Can we talk about what the titular "Chrono Trigger" actually is? The Time Egg is used to revive a fallen Crono, but this is completely optional (although I wonder how many would pass up the chance). While it is a great story moment, it's also kind of strange that it is entirely optional.

Anonymous

The crest on the sealed chests and doors is actually the Mammon Machine. It is also on all the banners throughout zeal itself.

Anonymous

Hello MinnMax sirs, I’m curious to know about the decisions you made during your playthrough : -Did you kill or spare Magus? -In which era did you defeat lavos ? -Did you save Crono? If you didn’t you’re a monster :) -Favorite party? Mine is Crono, Ayla and Marle. Crono and Ayla’s dual techs deal insane damage while Marle can provide great support and offensive spells. Thanks for doing this Deepest Dive. It was great revisiting my favorite game of all time once again.

Anonymous

The one thing that I keep seeing is people talking about when they revive Crono. There seems to be some confusion as to how that actually happened. What that Chrono trigger did was actually teleport them to the few moments right before Crono's death. There they could physically replace him with the perfect replica doll, making Lavos blast that instead of Chrono.

Anonymous

I think the tiny details that the game throws in, but doesn't blatantly call out with dialogue or text are fantastic. The coolest example of this in the 3rd act I though was when (SPOILERS!) you're walking through the village commons with Magus and the cat follows him. If you remember back when he was younger and you talk to him he says not to bother talking to the cat because it only likes him - of course at the time you didn't realize it was Magus, but now that you do they just sneak that moment in, if he's in your party. Fun little details like that are awesome and sometimes make you go 'hmm, why did that happen", and then if you think hard it reveals itself.

Anonymous

Didn’t finish the whole game at this point, but some topics of interest: In Kajar: The moon stone could be restored to a glorious Sun Stone if left to bask in the sun’s warm light. But such would require aeons. None of us will ever witness that gorgeous glow again…. Think again buddy! When the whole team + Magus are at the point of defeat in the Ocean Palace, Frog shouts that Magus can’t die on the hands of Lavos. Even on the brink of death, his own revenge story is still the primary reason to fight. THEY ACTUALLY FELL FOR THE “What’s that behind you trick” of Dalton.

Patrick Polk

(I tried posting this a while ago and it disappeared. If it was deliberately deleted for some reason, I apologize for re-posting and will not do so again.) Greetings and thanks again for leading this discussion of Chrono Trigger. Here are my thoughts on the final section of the game: 1. But wait, why is his name Crono, without an H? Is it a MinnMax-style branding, and he always tells people “Hi, I’m Crono, no H”? 2. A nice little touch that I noticed for the first time is that the boxes in the side towers of Guardia Castle rearrange over time, which exposes different treasure chests and lets you get some very powerful items if you visit at the right time in the plot. 3. Obviously one of the biggest things to discuss about the end of the game is Crono, no H dying and going on the mission to bring him back. But I was reading the Boss Fight Book about Chrono Trigger by Michael P. Williams, and it informed me that originally the story planner, Masato Kato, wanted Chrono to die permanently, and have the party only temporarily borrow Chrono from the Millennial Fair but ultimately return him to his fate to die. What a different game that would have been! 4. Ayla is incredibly powerful for the last third of the game for several reasons. She is so good she’s broken in the Blackbird, when your party loses its equipment and she can still attack. Also her Charm ability lets you steal so many awesome items, including some of the most powerful weapons, armor, and accessories in the game, as well as infinite Megalixirs and Capsules to upgrade your party members. 5. I see other people have commented on this, but I also thought Dalton asking for more menacing music was very funny. 6. I last played through this game about 15 years ago, and never played the DS version before, and so I accidentally started the endgame as soon as I recruited Magus. I went straight to the Black Omen--completely forgetting it was the endgame. I thought it was either just a side quest, or it was one of those new dungeons I had heard were made for the DS version. That means I finished the game with no Crono no H, no eponymous Chrono Trigger, no Rainbow Shell, no Sun Stone. I had never tried to beat the game without Crono in my party and it was very fun and challenging. 7. When you go inside Lavos’s shell at the end of the game, if Magus is in your party he says “There’s no turning back now.” But like two feet from him there is a time gate that takes you to the End of Time, so it’s actually quite easy to turn back. 8. I also love how Spekkio reacts when you visit him with Magus in your party. He says “Wowza! You hauled in a marlin here, kids!” 9. There has rightly been a lot of discussion of the music in this game. Have you heard the officially-sanctioned-by-Square-and-Yasunori-Mitsuda smooth jazz version of the soundtrack called The Brink of Time? I highly recommend you check it out if you haven’t. https://youtu.be/If_nAMXaXmY This track really picks up at about the 1:09 mark. Thanks again!

Anonymous

Hello y’all, been wanting to play this game for a long time. I was too young when it came out but used to watch my brother play it as a kid so it was nice getting to experience it fresh with others. It was nostalgic and fresh all at the same time. I think my takeaway from playing Chrono Trigger is that it feels like a game that was a culmination of a lot of the best stuff from the SNES and had many ideas that were ahead of its time. I loved it and can understand how some people think it’s the best game ever. I think the main thing for me is that the game feels ahead of its time in how it marries the story and cinematic aspects with the gameplay. The cutscenes and action/battle sequences not diverging from the normal gameplay view adds an immersive aspect and helped the pace and pushed you forward. There is also a liveness to many little details like NPCs that are staples in almost every game now such as Lucca’s dad walking into her mom’s room and delivering dialogue then walking out, you can’t interact with this but that made the world feel alive. I can’t imagine too many games doing stuff like this before 1995, that is NPCs walking around talking to each other just because. Other stuff like the race at the fair, the chef/knight scene, seeing the enemy sprites you will fight on the screen you will fight them on, all of it makes it feel like a real world and it helps you to suspend disbelief. The characters are great too. I can’t say enough about the party members, they are in the God-tier for all time JRPG parties and the sprite art and graphics can’t be understated, this is a beautiful game.

Anonymous

One favorite of these moments is that fact that the Ruby Knife that Melchior gives you is infact the Masamune. They never really say how this happens, I assume that it fuses with part of the Mammon Machine then breaks off

Anonymous

I think this is the biggest take away, is that the level of polish on this game is so incredible. It doesn't attempt anything super experimental but what it does is so well executed that it really stands out from other games of the era.

Anonymous

Hope this isn't coming in too late. I had no time last night to post. 1. The Mammon machine is a reference to the Christian Bible. Mammon is used to represent greed in the Bible, but I believe it is a literal word for money. 2. Crono's Luminaire spell is one of the most satisfying attacks in a video game. The sound and visuals for it really nail the idea of raw power. 3. Anyone catch the weird 4th wall breaks after the fall of Zeal? Dalton first breaks the 4th wall by referencing the in game music. A short time later when you get the Epoch, your party breaks the 4th wall by referencing the controller directly. 4. Robo and Magus both have younger versions of themselves present in the same time period. Magus, of course, during the Zeal sequence as 'the prophet', and Robo during the side quest to grow the forest in 600AD. 5. On the Black Omen entry area you can see the Epoch flying beneath you if you hang out for a little while. 6. What are the tubes with all the characters near the end of the Black Omen? Are those clones or what? Creepy... 7. Why does Taban have a meat grinder in his living room when he has a small child!?

Anonymous

Wanted to also state that the sidequest where you revive the forest is one of the most memorable moments in gaming. Lucca has a very personal moment, and her and Robo connect emotionally after. Robo has one of the most significant lines in the game. He states that the gates may be akin to someone seeing their life flash before their eyes as they die, insinuating that the planet is making the gates as it dies to Lavos. This is touched on again near the end of the game, when either Robo or Lucca talks about the entity being at peace as a reason behind the gates fading.

Anonymous

A comment on Lavos himself. The heartbeat effect inside Lavos speeds up as you approach the core. Very intense. The first form of Lavos has literal nipple lasers. Weird. The music for the final form is incredible. On a good sound system you can hear the core synth element oscillate between the left and right speakers. Creates a strange almost 3D audio effect.

Anonymous

Adding on to this, Crono's cat only follows him around at his house in a great bit of foreshadowing.

Anonymous

This is prolly the most specific (and old man) comment I can make: Potions are not tonics and it isn't Chrono Trigger without tonics!