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... but Blender had something to say.  I surprised I didn't suffer a stroke today.  It just would not bake out a proper surface ID map and gave a BS error.  I could not get the texture effects I wanted at all.

It's fairly close to the Justice Asuka design.

Pleasantly surprised about the dForce tails.  I figured it would just fall into the hair during a simulation.  Might be that the hair I chose to use had the dForce static modifier already applied.

I think I'll take this time to lengthen out those tails as they seem pretty long in the reference images.  Unless people prefer it this length?


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