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So, this is a different approach to an item from before.

To start, it's a prop and not a clothing item, and it's based on the IBF belt.  The problem with more rigid items is how they deform in poses and, especially, when body shapes are applied.  Making specific morphs can be time consuming and not end up working well for all the effort. 

But people want title belts, and I'd also like a system that doesn't require me to export specific shapes in specific poses to adjust the mesh to a specific shot each and every time.

It's not a perfect solution at all but it's definitely useable for certain projects (one off poses or some game sprites for a game I'm ... attempting).

So, with this being a simple prop, it is easy to scale and move around in space to adjust for camera angle.

Not only that, you can see it's not specific Genesis era, so this should work easily on any figure from the original Genesis to the latest Genesis 8.

It has five positions: flat out, waist, overhead, and shoulders (left and right).  They be accessed under the item's Parameters tab in the Morph Loader entry.

UV layout and surface ID map provided for customizations.  Also has separate materials zones for leather, trim and the metal plates.

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Anonymous

Didn't tried yet but already love it

itemdump

I should have added that I don't know how to use deformers in D|S. Never needed to know because I can shape things in Blender and that seems like less work (for me anyways, exporting a scene can take a while even on my machine).