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I may have taken a couple days off around Christmas, but I was right back at it.  It's going to be a busy month.

I have been neck deep in commission work, so that locks up DAZ Studio on my PC (DAZ Studio is still not supported on macOS Big Sur).  I've even been trying to leave a dozen renders to complete while I sleep at night!

Not letting that deter me, I've been working on a series of other clothing items, I've been working on a few other projects.  I have one different item ready to be tested, then packed up.  It works fairly well for Genesis 8 Male, but not sure if I can readily make it for Genesis 8 Female without serious surgery (I hate working with curves in Blender).

What is posted today are screenshots of something I began in 2018, and decided to tweak it more, particularly the ropes.  I'm not hating the result.  I like the more "chunky" corner pads.  But the main reason why to have more polygons on the ropes to do better rope morphs.  I've had to break down and reimport the entire ring mesh anytime there was any change to the rope not already available on my morphing one.

So, it's time to fix that.

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itemdump

This thing is gonna drive me crazy. I'm so close to getting all the mesh work done but there's one issue I just can't figure out.