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What should have been a great top and a non-thong lower half turns out to be cursed somehow.

Let me explain my usual workflow.

I start by creating the basic low polygon shape for use inside DAZ.  After that, I would create a high polygon mesh and then "bake out" normal and height information to make it appear as if it's "more 3D" then it actually is.  You can see this in D|S itself, by setting the DrawStyle to Wire Shaded, for instance.  This is done to keep the memory usage low.

This time, for some reason, any attempt to bake out textures, either inside Blender or Substance Painter, results in failure.  In the case of Painter, it's even worse, where the program (sometimes the computer itself) freezes.

I took a slightly different tactic.  

I copied the base mesh, then added in the extra detail using loop cuts and the like.  I could add seams and a little more depth, but this won't let me do those folds and stitch work.  That would allow me to bake.

But as soon as I apply a multires modifier to create that intricate detail, it doesn't work when I export.

I've made a couple other items (one of which is a brutal sex toy, which I'll probably post soon) and they bake out using multires without issue.

Which is why I call this one "cursed."

For those more technically inclined, I have tried using mirrors, collapsing the mirror into a single mesh (that's my usual approach).  That had no effect at all.

I took an incredible amount of time lining up the UV map on the high poly to the low poly.  No effect.

The one thing I should have tried was export out as something other than OBJ.  Maybe it's time to do that, plus FBX allows for vertex information to be encoded for surface ID purposes...

It can't be the low poly mesh, because if that was the issue, then dForce would have issues.  But I can't think of anything else right now and it's driving me crazy.

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Lucky Stallion

I’m greatly looking forward to this set, cursed outfit and all. And it’s great to hear you may be posting that butt-demolisher, too! Great work as always, my friend.