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  • New Face D render test h264.mp4
  • New Face E spotlight test h264.mp4

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Some more WIP from the New Face video. 

The first one (D) is the final render of the first 3 shots in the main scene. Technically there will be an intro sequence before this, but I haven't even started on it.

The second (E) is comparison I did after Daruak pointed out some issues with the shadows. I have a spotlight that is aimed at Lana's face*, and it turns out it was set to depth mapped shadow. Those are faster but less precise, so I changed it to ray trace, which I think looks much better (* the spotlight is actually aimed at her chest, because it gives better results than aimed at her face, but the intention is the same)

The third (C) is from a cloth sim test. It was unclear if I should have the black shorts tear off or not, so I decided to see how they would work with the donger growth part**. It actually came out fantastic the first time I did it, but when I tried to re-run the sim, I couldn't get it past this frame. Overall, I think seeing her lady-junk during this part is better anyway, so the black shorts are going to tear off. (** as usual, there will be both dong and no-dong versions)

Also I know I have my letters in the wrong order; I actually did the dong test first, but I felt it better to have it last in this lineup, so there :P

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Comments

Jake

Awesome! Loving the progress!

C4Shorty

Really good

Beyorub

Will there still be a full non-futa version of this video?

Mauser8mm

I like the third the shadows track her movements better

ovidius

The ray traced ones? Much more accurate than depth mapped for sure. I don't know if any modern programs even use depth-mapped shadows anymore... maybe for like the sun?