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Sorry for the lack of posts lately. I've been busy working on the futa version of Zoe, and giving her a "happy ending" is proving more difficult than I thought it would be.

In the past, I just animated all the... fluids by hand, crudely mimicking their collisions with the ground and things in the scene. For Qetesh Quick, I used bullet physics to simulate the fluids, though it had some quirks. I figured I'd use that technique again, but it was giving me grief, so I had to go back to the drawing board so to speak, and come up with a new plan.

I'm working through this with the new method. Hopefully will be done soon.

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C4Shorty

Interesting