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Hi,

I think the desire to add so much content in one update was a mistake (in the end there were more than 1500 files, each of which was more than 30 seconds long, and I had to review each one several times in order to choose the best moment, and then throw it out of the project during the sorting process more than half of the files are not bad, so that the project does not become too large in terms of size with the release of the new update), but I don’t give up on my idea and continue to work, it’s just, unfortunately, I’m already quite behind the deadlines that I set earlier, because I didn’t take into account that in order to get everything done I would need to work like a robot, but unfortunately, the right mood for creative work is somewhat more difficult.

One way or another - for now I'm trying to do the final sorting of the video files and add them to the project that I want to post in the near future (that video spoiler that I talked about in an earlier post), I would like to introduce you to the plan for my game project in order to make it clear that my project will clearly not be something without end, and has quite clear boundaries.

As you have already noticed, in the game Krystal will have the opportunity to work in the Tavern and in the Armory. I think that the third type of story quests will be issued by the Merchant, and perhaps the fourth branch of quests will be related to altars (but I have not decided on this yet).

The Tavern Quests will  mainly increase Krystal's lust, as well as bring the highest income. Gradually, with the growth of lust, more liberated storylines will open up, but all related specifically to work in the tavern, although I do not exclude that in other quest chains (the Armory or the Merchant) there will be also moments that can be solved with the help of *lust*, but without a sufficient level of it, these opportunities will be closed. The most liberated scenes and perhaps even an orgy in the finale await Krystal in the chain of quests related to the Tavern.

Quests in the armory will affect Krystal's *strength* level, and may also be related to her gradual learning to fight in close combat. I think I will find a place to cram some plot material into these quests, which will reveal the relationship of some characters with each other (between the owner of the armory and the leader of the tribe, for example), and I will also give more information about why exactly the leader of the tribe wanted to save Krystal's life. Krystal, with a sufficient level of lust, will have the opportunity to receive some bonus scenes and complete stages in this branch in an alternative way.

I think that in the merchant's quests, Krystal will also have the opportunity to join in hunting animals in order to sell the skins and earn money from the merchant (and the reputation of the tribe). Perhaps the merchant herself will teach Krystal how to hunt animals, or I will introduce another character for this. The hunt itself will increase Crystal's *Agility*, since I will focus on long-range combat with a bow, as a safer way to fight wild animals (although if the player starts these quests heavily pumped up as a warrior in strength - I don’t think that the blue foxy will have problems in close combat as well).

Regarding the increase in health and better healing as well - perhaps I will add these opportunities when interacting with the merchant, and then subsequent interaction with the altars, where Krystal can sacrifice something that will increase her characteristics, but perhaps I will come up with something something else.

Also, in addition to the main reward for progress in quests, a reputation will also be issued, upon reaching a certain level of which Krystal will have the opportunity to again begin interacting with the leader of the tribe, as well as receive development of the game plot as a whole. Perhaps when she reaches a certain level, she will remember something in a dream and then tell Kita about it, and she will direct her to the leader of the tribe, perhaps I will present this moment a little differently, but the point is that Krystal will have a dangerous adventure ahead of her, for which she will have to properly prepare. I am inclined to believe that perhaps she will need to go to some shaman or temple, where people will help her reveal her mental abilities to a significantly new level, and after that she will be able to regain her memory and overcome the evil spirit that has remained inside all this time her... But what will happen next... I won’t say. I’ll just add that I’ll try to add all this to ACT-3, so that in total its size will be 10 gigabytes, if not more. I hope you won't be too put off by this size of the game in the finals.

So my game won’t have hundreds of cities and locations (although I’ll try to add enough of them, maximizing the variety of each quest line both within the camp and as the plot progresses), and I won’t introduce anything radically new into the game compared to ACT 2 (although I will take into account its mistakes in order to prevent similar ones in ACT 3), so if possible, I will continue to work on the game. But in order to avoid delays with future updates, I will try not to cram so much content into each update so that they come out more stable.

I think that's all for now, I'll try to release a spoiler video this weekend. Thank you for your attention and patience.

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