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Hi,

I decided that the work in the next game update (version 002) will be focused on working in the Tavern, and I would like to share some thoughts that I have come to regarding how this will generally look in a game project.

First of all - I need to take into account that the content in the tavern will not be the only one adult content in the game, and therefore - I need to take into account in the plot (and game code) what will change if Krystal comes to the tavern already with high lust level, and how this will affect the sequence of actions in the tavern itself. But maybe - I won't get too ahead in such things, and I will add similar extensions taking into account future additions. We'll see.

Now, regarding what will happen in the *Tavern* itself: I am inclined to think that most likely I will split the quests in the tavern over several days, where, under certain circumstances - Krystal can become a participant or observer of some situation that will advance her further in the plot of the *Tavern* quests. These situations will probably be random, and if the player constantly ignores them, there is a high probability that Krystal will just monotonously go to work in the Tavern and will perform the same actions, which in the end will bring a little gold as payment. Of course, in the original LOK game, Krystal did not receive payment for her work (but only increased the character’s reputation and characteristics), but since in the future I plan to introduce a combat system and the purchase of certain combat equipment (and not only) - I think it would be fair for players to have the opportunity to speed up the process somewhat earning money, including doing third-party quests (not related to combat, hunting, etc.).

And a little more about the quests themselves (I don’t guarantee that I will introduce exactly this into the game, but we’ll see): as an option - Krystal, in the process of doing her job as a waitress -will receive signs of certain attention from visitors to the Tavern, which she can ignore, answering monotonously, but, in the case of receiving compliments - it won’t be much, but it will still influence the growth of her lust. There will also be a dancer present in the Tavern, who will not be shy at all, and whose actions, while working - Krystal can be observed or ignored (depending on the player's choice). I think that only after certain actions and dialogues with the dancer - Krystal may want to try this kind of work herself (As dancer, but yes, this will already require a certain level of lust, if there is none - Krystal will refuse such work). It is also possible to have a quest where the dancer will give Crystal examples of dancing, as well as encourage her in certain situations, and perhaps they may even develop sympathy on this basis, which in the end can also lead to something more. But we'll see.

I don’t know exactly how extensive I want to make the work in the tavern for the game update version 002 (maybe I’ll leave something behind the scenes for the possibility of adding new characters, which Krystal may come across in other tasks), but we’ll see - a lot depends on how quickly and how successful poses and animations I find that are suitable for my idea. So I don't promise to add a lot of content, but I'll try to do it.

Thank You for Your attention and support.

P.S. I don’t know yet how long I will make this game update, but I will try to keep it within 1.5-2 months.

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