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For a long time I did not write specifically something related to the game project (too many factors happened that perfectly distracted me from this), so I want to fix that:

- I finally managed to make two different combat scripts work in the same game project (after last fix - not all problems did goes, sadly, but now all looks fine so far). They had a lot of common data in the code, which caused errors at some points (and I had to further separate these scripts), but after several tests everything looks working.

- Most of the video files related to the battle in version 0.3 are fully integrated into the code, there are only minor touches that need to be corrected. ( what I plan to do in next few days ), and once I'm completely done with the debugging - I'll start to work on the final touches of the combat code - namely, I'll try to add the ability for the player to exit combat when low health (I have a couple of ideas how I'm going to do this) as well as the ability to show mercy to to the enemy also during the battle (when the enemy will have little health, but the battle will not be completed yet), and, upon completion of all the above work - I plan to add the end of the plot end for Act 2 (and  transition it to Act 3).

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However, this is not the end of work on updating v0.3 yet, since at some point I wanted to make a quick transition (after meeting with the Commander, talking with a prisoner, etc.) to a battle in space, but I decided to do something a little different, namely, I will give the player the opportunity to reach the Hangar and the ship itself, and I will also give the opportunity to communicate (and get new replicas) from almost all the characters located on the Space Station (there will not be to many dialogues, but nonetheless - the opportunity to say goodbye - should be present). And well, after all of this - Krystal will finally leave Space Station, and, at some moment - will meet final boss of Act-2 in Space (she can avoid the battle or join it, all depend on player choose).

So, how to implement all the ideas - I will have to delve into the whole game code once again (after all, the player has made some choices in the past, and I want to try to make these choices taken into account). If it takes too long (and I still tentatively want to finish work on a game update within 2-3 weeks) - I will leave work with additional adult content for the next update (which will no longer be tied strongly to the main plot, and its integration will be much easier ), in case I have unplanned delays in creating the location for Act-3 (we have problems with the sim, but there are alternatives). 

But the main thing is that the most difficult part of working on the code is gradually coming to an end (more than 10 thousand lines of not the most dense code have already been written, but believe me - there was where to suffer in the process of creating it), so the rest of the work should go easier.

Thank you for your attention and patience, I hope You will enjoy the final result, then it's will be done (and I made the final battle very intense in terms of the video series, it's not for nothing that I suffered so much while recording all this ^^ ))

P.S. A small excerpt of how everything will look like, the volume of sound and music will be adjusted through the game settings (the music will be replaced in the final version of the project, since I do not want to violate someone else's copyright) - ((( Copy and paste the link FULLY into Your internet browser )) - 

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https://mega.nz/file/uV9HgBoY#oxcm_thxwCnOccyAE7RtZ7HNgffU5rEWQZh7DEOGsNg     *

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ZePompom

Good luck!