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Hi,

In the process of creating video projects, I had time to think about what I want to show in the next game update of the game project, and I think with a high probability - I will finish Act-2 in the next update, so, as I decided that some moments related to space station and such - I can add in the form of flashbacks in Act-3 (since I will bet on the idea that Krystal will partially lose her memory, and already in the process of the Act-3, through flashbacks, a complete picture will be collected - how she will end up on a wild planet, and most importantly - what will be the cause of her partial memory loss. I think this will be an important part of the game story).

However, this does not mean that I will stop working on Act 2, and if I find some interesting locations or ideas that I want to add to Act 2 (perhaps through side tasks, or a slightly extended storyline) - I will do it in future.

And so, in the plans for Act-2, I still have the final battle (I think I will try to make a battle in space, since... In vain is there a spaceship in the hangar that can shoot?), Bringing the general storyline to a certain *climax*, and then Krystal will leaving the space station. Maybe I'll throw in one more nasty scene as a side objective, like meeting the private soldier who was stoling Kristal's clothes in the laundry room. We'll see. But as I said above - this is not a mandatory end to the work on Act 2, if in the future I will have some more good ideas - I will expand Act 2.

Now, regarding Act-3:

At first, I generally thought to borrow a bit the idea of the original LOK team (the version with Abelius still on board), because I liked the characters from that one, also as spirit of game itself, but I think - I still have my own way, although I'm still going to add a camp with a population of lizards, however, I will try not to tie Krystal too much to this camp (although I will make some characters key, add enough side quests to get to know them better, and stuff like that), adding her the ability to explore the world around it as well, hunt, gain combat experience (or *other* experience , depending on which way the player wants to go through the game), visit different and dissimilar locations (I think - the higher her experience and reputation in the clan, the more borders will be open for her), and, actually - in this way to move along the game plot, gradually learning what happened at all and because of what the lizards generally attacked the space station in Act-2.  

During the development process, I can still partially change my mind, the main thing is that I will try to make sure that Act-3 fits most of the plot, so that the development of combat (or other) skills matters more than a few fights.

Perhaps - I will slightly reduce the amount of sexual content with each character (leaving only the BEST poses, and leaving all other poses for video projects, but we'll see), so that Act-3 does not grow in size too quickly, and even perhaps - was a full-fledged completion of the game. But time will tell how it will be better.

*** Regarding the game characteristics of the main character - I guess - they will have: clan reputation, lust level, corruption level, strength, agility, blessing level, vitality level, and maybe something else related to medicine. ***

- Reputation before the clan will be responsible for the general respect for Krystal by the lizard clan, and the higher it is, the more it will be allowed (perhaps access to new locations will also be associated with this particular level)

-Lust level will, as before, be responsible for Krystal's promiscuity and her ability to *seduce* enemies. But it is possible - some of the enemies cannot be defeated in this way, but we'll see. This level will increase both in the case of completing side quests in the camp sexually, as well as in the process of seducing enemies. I suppose by the end of the game, if the level of lust is too high, there will also be possible alternatives to the final. Maybe even a *bad* ending, or maybe Krystal will become Cursed... We'll see. (Or maybe about the ending about the Cursed one - I'll leave it for the next point related to corruption.)

-corruption level will increase in case of losing fights, or any events, the ending of which will not be the way Krystal would like it to be (but maybe not a player ...). The higher this level is, the less Krystal will be herself (and more will became some sort of lustful animal, but with out control her mind(some sort of BIG deference from LUST level)), and in case of raising the level to 100 percent, it is possible to receive *Game Over*, and depending on - with which enemy this happens - you will see such an end to the game. I guess I'll add the ability to reset this level so that players can explore all possible defeats without getting *game over*, although the ability to save the game should also help with that. So the opportunity to get clean will obviously not be cheap (evil laughter).

It is also possible that, for example, when this level reaches 70-80, the lizards in the camp will start talking differently with Krystal, someone can simply ignore her, not wanting to get infected (corruption will also have a certain meaning in the plot of the game ), others, on the contrary, will not mind taking advantage of her clouding of reason. 

- About strength, agility and vitality : strength will be responsible for melee attacks and melee weapons, endurance - archery and possibly other ranged weapons. Well, the last point is for the amount of health. If I will add a parameter that is responsible for medicine, then the higher this parameter is, the better Krystal will heal herself with first-aid kits in battle.

- blessing level is directly related to the plot of the game, but it can be completed without its special development. Yes, as I said before - Krystal will be able to use magic over time, however, it is possible - the ending of the game will be different if this level is too high. Good or bad? I will not say. But there will be an opportunity to do something more, but for this more there possible will be a big sacrifice...

In general, the plans are big, the only thing left to do is to find the time and opportunity to implement them, although the world situation may interfere with this. But as long as I manage to find loopholes, I will not abandon this work.

Thank You for Your attention and support!

P.S. Work on the final update (but additions are still possible in the future) - will begin after the new year. I still have to finish a video project related to the new year, but alas - again there will be a slight delay (few days), since in parallel I decided to finish one private project as well, that I have been asked for a long time by one of my friends. It will also be available on my Patreon (but not publicly), so if I will be lucky, everything will be ready before the new year, and New Year's project and Private ones. Yes, I know - I just have a talent for creating problems for myself. ^^

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