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Hi,

I finally was more or less able to decide what I want to do in the game update 0.09, and I would like to share this information.

Firstly, do not be alarmed that a picture drawn in a paint is used as a map, these are only the first *sketch* of the labyrinth, in the final version it should look much more presentable. In the *maze,* I plan to add several openable rooms, the path to which will not be safe (not the fact that I will add what will be in these rooms in version 0.09, but we'll see), since with some probability, in each gateway, You can be attacked by the enemy with some probability (random code will be added). 

Perhaps - I will introduce limits on these attacks, for example, if You already meet one type of enemy and defeat him - he will not come across to You again (it will not be easy to add, but I already have a couple of ideas on how to do this, but the code will be quite voluminous), or... I will just set special places, where You will have fight with 100% chance. Do this will be much more simple, but I would like to try to make a complex version at the beginning, and if it does not cause errors in the game (alas, this happens, Renpy is not the most reliable engine) -  I most likely use the idea of random encounters with enemies, and a limited number of these encounters, every defeated enemy You will not meet again.

Now regarding the enemies - I think I will add at the beginning of those two guys whose screenshots I added to this post. The first will be an enemy of melee combat, the second - a ranged one (the bow, perhaps, will be replaced by firearms, nevertheless, all the action of the game takes place on a space station, and the lizards are not so primitive, although they prefer to be closer to nature). 

Fights with these enemies will be different, since a ranged enemy will attack Krystal from a safe distance, and he cannot be counterattacked, while a melee enemy will be close to Krystal, but his attacks will be very serious, and in battle vs him the ranged combat is recommended.

The meeting with the enemies will take place on a black background (in the style of battle in version 0.04), which will allow me to change the characters of the enemies or add new ones, if necessary.

Everything described in this post may be subject to correction in the near future, however, the main idea of the 0.09 update will be in this direction, and the ability to move to another station level will most likely be available after completing the first mission + completing all the necessary side points to get content from version 0.08 (and terminating it in any way)

Thanks for Your patience and attention.

P.S. I do not yet have an exact date - when I will finish this update, but I think it will take about 3 weeks. We'll see.

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