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Hi,

I know that today I had to upload a finished video project, but my real work and health distracted me somewhat from completing it (but I will try to finish working on the dialogues for it today, and after send them to my friend for editing), but, in order to brighten up this moment a little, I decided to describe what I plan to do in version 0.08 of my game project, based on the Legend Of Krystal, work on which I do plan to start right after completing the work on the video project, which I already mentioned in this post.

So, the update is planning to be of some kind of *the work on bugs*, however, this does not mean that little work is planned to be done. Namely, I want to try to do the following:

- Go through all the dialogues in the game, and fix the part, that, in my opinion, seems the least successful (at the beginning of the game there are enough controversial points, I'll probably start with them)

-  Check and redistribute the entire video series in the game. The goal is to reduce the size of the game as much as possible, but, at the same time - make sure that there is enough content in the game after that. Of course, I have one more backup method - to compress video files even more, but I will leave it as a last resort, since the picture quality is already noticeably worse after that.

- Sounds and music. I think it would be right to add the appropriate atmosphere to different locations, for example, add the sounds of working mechanisms to the armory, to the medical center - working devices, and, in addition, add more music (which, if desired, like sounds, you can easy to configure, turn on and off via game options). Maybe I'll even try to find and add combat sounds to the combat system. We'll see, it all depends on the quality of the material I will find and some luck as well.

- Correction of some bugs that were noticed in the game. There were quite a few of them, but they are scattered throughout the code, so I'll have to dig a little ...

Although there are relatively few points - in the time interval the same format change and video compression will take more than one day, but with dialogues it can take a long time. But I think 10-14 days should be enough. But delays are possible, all the same creative work, alas, is not done by the hour (and my real work and health somewhat like to interfere with its implementation).

Thanks for Your attention, support and patience ^^

P.S. In version 0.09, I already plan to start working on the second mission. I don't know yet what it will be, but I want to add more labyrinths or corridors, as well as possibly several new enemies. Content for adults is not planned yet (since after turning on the space station's defense system, the enemies will become much more aggressive, and obviously will not be inclined to dialogue ... But will see, in future updates I always can fix this)

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Anonymous

hey just curious would you need help on coding for this game at all or animation if possible i had taken 3 years in computer programming and game design and would love to try and help if you wish for it

ShineSl

Hi, thats okay, my code is more or less understandable for me, since I mostly did build it for my self, and not sure that it's a good idea to give it on edit to some one else, who can change the code to much, and I will just lost in it later (I'm not professional coder, a bit more then 1.5 years ago I never was a coder before in my life, so my code looks very specific). There are also no special problems with animations, since they are created using virtual reality - Second Life, and this is one of the reasons why I can insert so many animations at once in each update in a fairly short period of time. But I usually have problems when I need to write dialogues, since the language barrier prevents me from writing truly high-quality dialogues, and my poor health clearly does not help me in the right mood. With all the rest, I, in general, cope normally. (the delay in the video of the project, which I mentioned in the last post on my patreon, by the way, was due to the dialogue - I rewriting them, since the first version was far from perfect. Damn mod, etc.) However, in future I do planning to update client of the game (menu, text in it, etc), and I may need help with that. (renpy do working on Python btw) ^^

Anonymous

alright well whenever you get to doing that then you can hit me up here which is fine and i would love to be of any help i can

ShineSl

Oh, thanks you for the offer, will see how the things goes in future ^^