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Hi,

as I promised a few days ago - I'm posting a short report on the work done(or not) with the game code:

1) I managed to make the planned changes to the game code, and now I can introduce any characters or any events into the game with much less effort and volume of code (even though the code itself has become more structurally complex). So in the next game update (version 0.06) my hands are quite untied , and I will use this opportunity ^^

2) The character dialogue with the updated code is now truly similar to the dialogue in games such as Diablo, as each player action updates the dialogue. You will have ability to check this, first of all, on the Station Commander - she will react to all your actions. But, naturally, in the future there will be much more characters reacting to your actions ( at first I even planned to introduce comic dialogues, namely - if the player will visit the commander too often, but then - I got a little confused in the code, so I will postpone this possibility for the future, when I will swim in my code like a fish in water ^^).

3) Since I used a not quite standard code for the appearance of an additional menu (STATS) - at first - I could not create a replaceable menu (which did not allow me to add the ability to autocorrect a map), but then, trying a not quite standard code (which, if honestly - shouldn't work, but, after several tests - It's became ALIVE <3) - I managed to make as many game menus appear and disappear as I need. So an updated map (depending on game progress) in the game will also be possible.

4) I have not touched the combat system yet, as I have not yet decided whether I will continue to divide the game into acts or not, but I will definitely tackle this issue as soon as I am more or less confident in the plot that I want to show in my game project (The division of the game into acts has both many advantages and disadvantages, so I will have something to think about in the near future).

That's all for now (about code experiments), but I also want to add few words about the advantages and disadvantages of dividing play into acts:

- I can attribute to the advantages - easier control of the weight of the game. I will be able to enter more content for each act. Also, the division of the game into acts allows me to improve the appearance of the main character without any problems and use better video material. (since I plan to improve my knowledge and video editor in the future).

- The disadvantages of dividing the game into acts include - There will be no general statistics during gameplay. If I plan to make a more or less adequate gameplay in terms of RPGs, this will be a very serious drawback. Also, many serious player choices can be left overboard (Although this situation may have a decision in the style of CD Project did with The Witcher 3 - the player at the beginning of the next act may be asked several questions about how he or she acted in one or other situation), but additional cartridges or even weapons found by the player... Well, in general, many actions of the player can be devalued to one degree or another.

I think in the future I will more than once discuss these points with the patrons, and maybe I will even hold a vote to finally make a choice. ^^

Thank You for Your attention ^^

P.S. !!! I will start full-fledged work on the continuation of my game project immediately after I complete another video order. !!! 

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