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Hi,

Despite the wild busyness - I still had time to think about what I am going to do in my game, and I want to share these ideas with you ( Most likely, I will try to introduce all these innovations after Krystal gets to the mysterious planet, however, I will try something else as a test with adding it to the version of the game where the main character is still on the space station. I cannot yet say with full confidence that I will do this, since I am just learning to code, but I will try to ) :

1) The game will have 2 possibilities of passing - the path of war and the path of submission. 

A) For the first path (the path of WAR), Krystal will need to win the battles, and for this the scale of experience will grow (or some  kind of reputation of a  warrior bar). The higher the scale, the more combat abilities Krystal will open. Maybe even adding magic, we'll see. (There will also be additional dialogues that will open when this scale is increased).

B) For the second path ( of SUBMISSION) - Krystal will have a growing level of lust that will allow her to get out of the battle with almost any opponent, and transfer everything in the direction that many people loves so much ( YIFFY ^^). This will also allow her to open additional dialogues, make friends from enemies, and the like ...

2) I will try not to load the game with unnecessary content, however, I will still try to make a simple inventory, and possible a map. The inventory can contain both quest items and meds, as well as weapons or something else, while the map may not be interactive at all, but still tell some players where to go. Let's see, it all depends on how successful I am will be in terms of learning programming and in terms of having free time.

3) There will be places in the game where enemies will appear with certain probabilities. This will be needed, among other things, in order to help accumulate a scale of war and / or submission, as well as, perhaps, a victory over the enemy will bring some kind of monetary reward. If I manage to figure out how to do it in plan of coding, then even merchants will appear in the game who will sell cartridges for weapons, meds or some relics that will help Krystal in her journey.

I think that this number of options for an adult game should already be more than enough, but let's see if I can come up with something else in the future.

Thank You for Your attention =^.^=

P.S. As soon as I upload the gif files to the previous video project, I will again take 10 days to create a continuation for the game project. I don’t promise I’ll add much, but I will try to finish the branch with the first enemy of Krystal, add dialogs with the commander, add weapons and maybe even a dance scene from Krystal for the commander. But will see, I have not yet fully decided how the plot will go on on the space station.

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