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Hi,

I'll start with the good news - I managed to sort out all the potential problems and find the appropriate code to create a full-fledged randomness (both in terms of the choice of the situation, and in terms of the character health and damage line), and this code will not conflict with other codes in my game project, So I will cope with the task at 100%.

The bad news is that this code is much more complicated than I already used in my game project, however, I already have some programming experience (now I'm not just a noob, but an advanced noob! ^^), so I think - I can handle everything, however, since I am planning a very large selection of options (and there will be a few random situations in each of these options) - writing the complete code will take several days ( I think - about 4-5 ).

I also have a definite idea of what the combat will look like, but I'll deal with that after writing the complete code for this update.

Thank You for Your attention =^.^=

P.S.  The very idea of introducing a combat system is to give the player the opportunity to preserve the * innocence * of the main character, however, it must be borne in mind that if she loses, even more * serious * consequences will await her... ^^

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choco

way to go, can't wait to test it :D