Home Artists Posts Import Register

Content

Hi,

even despite the fact that I still use my short vacation to relax - I still had time to think about where I plan to direct the plot and the general idea of my game project.

So, I don’t think that I will try to turn the game into a solid yiff (but this does not mean that it will not be enough in my project, it will be, but it will be presented more correctly than I originally planned), and first of all I’ll try to breathe life into the story, the plot, well, the actual characters that will come across in the way of Krystal, with whom she will have to interact, it is even possible to carry out some of their instructions and the like. 

I have a huge space station ( if someone does not remember, or recently found out about my existence - here is a post with screenshots of this space station ( special thanks to my friend  Dapvhir  for help with it ^^) -   https://www.patreon.com/posts/game-creation-in-34548977   ), and I think I will find a worthy application for each of the compartments of this station ( somewhere there may be some kind of logical tasks, somewhere enemies will wait for you, and the like).

And a few words about the gameplay:

1. Most likely I will not create an inventory. Cause? As many have already noticed - even though I do some work with video materials - their base is taken from Second Life, and, each element added to the equipment will mean that I will have to rewrite a lot, and the game itself will weigh so much that not many have the patience to download it. In extreme cases, there will be inventory, but for items that will be responsible for some plot points, but if the creation of this code proves to be too problematic, I will abandon this idea.

2. So, as I like a series of game *The Walking Dead*, both for the strong plot and for the very simplicity of the implementation of the game process - the gameplay of my game will be similar to that. The main part of the tasks will be solved through dialogs, and I will also try to add * quick time events *, where you have to make decisions faster, and, in the case of not making the right choice, there will be consequences. 

3. As for the video materials - I will noticeably reduce their number (since I found out that many people didn’t even understand why the game weighs so much, since they themselves missed most of these animations by skipping game scenes to fast), and, for each acting character, there will be 3 poses with 2-4 accelerations of those and 2-3 frames of 7-10 seconds per change of angle. I will also try to trim the video files without losing their quality, I think - I will win about 20-30% of their original size, so the next act will not weigh too much, at least in the beginning.

Important note - Since I am still a beginner in programming - not all my ideas will be immediately present in the second act, since as far as possible I will read the guides and learn, and only after that I will add them

Thank You for Your attention,

Your Naughty ShineSL =^.^=

P.S.  And don’t worry about my not the best English, since, when it comes to the game project - my English-speaking friends will help me with story/dialogues editing ^.^

Comments

No comments found for this post.