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Mega Houndoom is here!

This really is the ideal Mega version of any Moemon sprite thus far imo; it still encapsulates the design of the base evolution, but just adds "more" to it without going overboard on design. Yeah, most of them do follow this pattern anyways, because Megas in general don't go too overboard. I dunno, it's hard to explain. I just like this bitch.

Like her previous form, this version also has another set of hair - a shorter version, that way her tail features can be shown off a bit better. I might keep doing something like this in the future, maybe even two "sets" using the main and sub features? Not sure, but I've wanted to do something like that for awhile for certain appendages like with Aipom's tail. The idea would be I would readjust it to make it suitable for different poses, turning it off/on as needed.

That might seriously overcomplicate things though, so in her case I simply alternated it based on outfit slot. I need to find a happy in-between I think.

Anyways, enjoy.

PS - A little tip for adjusting her neck to avoid clipping: the accessories are bound to the lower neck node, not the upper. Adjust the upper node to change which direction she is facing. Adjust the lower node to adjust her neck (and accessories) angle to avoid clipping with boobs, arms, etc. This goes for any other release with neck accessories, I just haven't mentioned it till now. Though I suppose most of you knew that anyways, lol.

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