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Cacnea & Cacturne are here!

I won't be going into too much detail with new releases anymore, since it begins to sound repetitive - "I had fun making these!" or "These came out really good!", which, actually, is particularly true with Cacturne - I just got done beating the E4 in a run of Liquid Crystal with her on my team!

She's so cute!

Anyways, these are all my own opinions, at the end of the day. And most of my cards have some clothing overlays or accessory edits that are fairly easy to figure out at a glance.. So no need to say the same thing each release!

That said, I will continue to elaborate on more distinct features.

Such as with Cacturne! Cacturne's hair is made up of two sets of, I believe they were called, "long twintails", but each half has one half of the hair turned off in the MatEdit. This allows me to make them bigger and angle them so they jut out to the side rather than behind, like the Sprite shows She also has some Thorns packed in.

Her hat is the more interesting part. I started with a basic green Pyramid, but the shape was just.. too stiff. So, while scrolling around I noticed the perfect candidate - A Christmas Tree! I used the Material Editor to "hide" all of the tree except the top end. Set it to Center of Head, drop the Y-Axis to nearly -100, and boom! A curved pyramid thing!

Hilariously, when you load her or change outfits, you will briefly see the full tree.

Anyways, here are the cards!

#331 Cacnea - https://files.catbox.moe/vr9jnq.png
#332 Cacturne - https://files.catbox.moe/xrbc9b.png 

Enjoy!

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