Home Artists Posts Import Register

Content

Dear friends, 

It’s our pleasure to present you with a new version of Knightly Passions, Version 1.2. This is a technical update in which we’ve done quite a bit of work on a number of details. 

The new version is also available for download on Steam! There’s currently a 10% discount on the base game and a 24% discount on the gold edition. 

Link: 
https://store.steampowered.com/bundle/41052/Knightly_Passions__Gold_Edition/

So, here’s the full list of all the changes in this update:

  • Strengthened enemies in Tactical Mode, where the game has become more challenging and more interesting.

  • Modified the attributes of enemies in Adventure Mode.

  • Added the ability to replay a battle after dying.

  • Adjusted the randomness of the fishing minigame. Catching rare fish is now easier.

  • Added a “skip” button to the “escape the kurdles,” “escape the bear,” and “chase the bird” minigames.

  • Added a DLC button to the main menu.

  • Reduced how long you need to hold down on a skill to upgrade it in the skill menu.

  • Reduced the number of kurdles in the “escape the kurdles” minigame by 25%, making it easier.

  • In Adventure Mode, you can now attempt to catch the horse an unlimited number of sequential times.

  • Added a “skip” button to the horse chase.

  • Fixed a crash in the “memorize and repeat” minigame on one of the chests that occurred if buttons were pressed too quickly.

  • Fixed version checking for saves. (Previously, the game allowed players to load saves from older game versions, resulting in errors.)

  • Fixed several minor bugs.

The new release, Version 1.2, is now available to $8+ patrons HERE.

Files

Comments

summertype

how to download on Android? i just joined the $5 membership

Doirn

I did the same :C you can't download the game, even though it says so on the $5 tier

Blase

I have an error that ocurse while opening the menu in the game I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 670, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/common/00gamemenu.rpy", line 130, in _invoke_game_menu renpy.call_in_new_context('_game_menu') File "game/screens.rpy", line 1049, in execute File "game/screens.rpy", line 1049, in execute File "game/screens.rpy", line 1053, in execute File "game/screens.rpy", line 1063, in execute File "game/screens.rpy", line 1063, in execute File "game/screens.rpy", line 1067, in execute File "game/screens.rpy", line 807, in execute File "game/screens.rpy", line 807, in execute File "game/screens.rpy", line 816, in execute File "game/screens.rpy", line 818, in execute File "game/screens.rpy", line 823, in execute File "game/screens.rpy", line 825, in execute File "game/screens.rpy", line 848, in execute File "game/screens.rpy", line 1067, in execute File "game/screens.rpy", line 1069, in execute File "game/screens.rpy", line 1089, in execute File "game/screens.rpy", line 1097, in execute File "game/screens.rpy", line 1101, in execute File "game/screens.rpy", line 1107, in execute File "game/screens.rpy", line 1109, in execute File "game/screens.rpy", line 1109, in File "game/utils.rpy", line 86, in ValueError: invalid literal for float(): 0.10c -- Full Traceback ------------------------------------------------------------ Full traceback: File "renpy/bootstrap.py", line 275, in bootstrap renpy.main.main() File "renpy/main.py", line 670, in main run(restart) File "renpy/main.py", line 144, in run renpy.execution.run_context(True) File "renpy/execution.py", line 955, in run_context context.run() File "navigation/gorod_psiha/00main_nav.rpyc", line 86, in script File "navigation/gorod_psiha/00main_nav.rpyc", line 86, in script File "renpy/ast.py", line 2259, in execute self.call("execute") File "renpy/ast.py", line 2241, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "renpy/statements.py", line 342, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 670, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "renpy/exports.py", line 3347, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4543, in interact_core rv = root_widget.event(ev, x, y, 0) File "renpy/display/layout.py", line 1179, in event rv = i.event(ev, x - xo, y - yo, cst) File "renpy/display/behavior.py", line 528, in event rv = run(action) File "renpy/display/behavior.py", line 379, in run return action(*args, **kwargs) File "renpy/common/00gamemenu.rpy", line 130, in _invoke_game_menu renpy.call_in_new_context('_game_menu') File "renpy/game.py", line 349, in call_in_new_context return renpy.execution.run_context(False) File "renpy/execution.py", line 955, in run_context context.run() File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "renpy/common/_layout/screen_load_save.rpym", line 35, in script $ ui.interact() File "renpy/ast.py", line 1138, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "renpy/python.py", line 1122, in py_exec_bytecode exec(bytecode, globals, locals) File "renpy/common/_layout/screen_load_save.rpym", line 35, in $ ui.interact() File "renpy/ui.py", line 299, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "renpy/display/core.py", line 3582, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore File "renpy/display/core.py", line 4055, in interact_core root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/core.py", line 684, in visit_all d.visit_all(callback, seen) File "renpy/display/screen.py", line 476, in visit_all callback(self) File "renpy/display/core.py", line 4055, in root_widget.visit_all(lambda d : d.per_interact()) File "renpy/display/screen.py", line 487, in per_interact self.update() File "renpy/display/screen.py", line 680, in update self.screen.function(**self.scope) File "game/screens.rpy", line 1049, in execute File "game/screens.rpy", line 1049, in execute File "game/screens.rpy", line 1053, in execute File "game/screens.rpy", line 1063, in execute File "game/screens.rpy", line 1063, in execute File "game/screens.rpy", line 1067, in execute File "game/screens.rpy", line 807, in execute File "game/screens.rpy", line 807, in execute File "game/screens.rpy", line 816, in execute File "game/screens.rpy", line 818, in execute File "game/screens.rpy", line 823, in execute File "game/screens.rpy", line 825, in execute File "game/screens.rpy", line 848, in execute File "game/screens.rpy", line 1067, in execute File "game/screens.rpy", line 1069, in execute File "game/screens.rpy", line 1089, in execute File "game/screens.rpy", line 1097, in execute File "game/screens.rpy", line 1101, in execute File "game/screens.rpy", line 1107, in execute File "game/screens.rpy", line 1109, in execute File "game/screens.rpy", line 1109, in File "game/utils.rpy", line 86, in ValueError: invalid literal for float(): 0.10c Windows-10-10.0.22621 AMD64 Ren'Py 7.6.3.23091805 Knightly Passions 1.2 Thu Jun 13 18:59:14 2024 Like i said it happen while opening the menu. Dosen't mater if i hit escape, right mouse button or the menu butten in game.