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In my down time I've been slowly developing a rig that would help artists who struggle with b-reast deformation (like myself :p)

The rig so far has a massive cage deformation skeleton, which allows you to deform the mound to any surface and simulate gravity/squish

It also has a central FK skeleton that lets you move it in segments, up and down as if it is jiggling or flailing.

The Blender file is attached below!

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