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What's in this update?

As I said last month, this build is mostly just housekeeping. Cleaned up a few scenes, fixed a bunch of typos and a couple of continuity errors that people had pointed out.

That said, there is an additional track added to the game. At the moment you can only unlock it on one route and I'll retroactively add it in other areas where I can but... that'll be later. Just in case there are ravenous completionists out there.

The rest are QOL changes and obviously a completely new UI. I'll let you discover and enjoy it for yourself, but I'll point out some of the features now:

- Day Counter now has a colour indicator next to it for whose route you're on. At a glance you should be able to tell whose route you're on without needing to check your save file.

- Name plates. These are coloured for each character and should solve the issue of immediately telling who is talking. The updated colour information might not flag correctly for some characters but there isn't a solution to that outside starting a new file.

- Quick menu has been culled of buttons that reportedly had little to no use to streamline things and help accessibility. On top of this, I've made it clearer when saving and loading as to which screen you are in to avoid mistakes when handling your save files.

- Day transitions have been removed as still images from the assets and replaced with a modified version of Eddio's code that he uses for Killigan's Treasure. If you haven't already, go check out that VN for an example of what someone that knows how to design UI can do.

-Similar to the Save/Load screens, the gallery has buttons now that should make it clearer as to which is active.

- I tweaked a background that was annoying me. You'll know which one.

What's missing in this build?

I tweaked some of the positioning for things in the music room but the default frame is still in use for now. I did however implement some guest art and filled out a few more of the song descriptions although I didn't get through all of them.

On top of that, while I've implemented some of the Patron character cameos (and given our beloved bus driver a sprite if only a placeholder for now) I didn't get through all of them, but that'll be tackled in tandem with working on the new sprites. I hoped to have more, but I lost access to my tablet in the midst of having houseguests for 3 weeks or so.

Plan for next build!

Expect a character route poll up soon. My goal is to knock out Day 19 AND 20 in one fell swoop just to keep things moving. It'll be a case of some of the other times I've done long stretches like this where once the first is done the others should be done faster. But we'll see. I'd also like to get a bunch of sprite work done as well to try and make up lost ground too, especially with the UI now done. Once the sprites are done, we can immediately move to HD which is nice.

EDIT: Had an issue with a couple UI elements and a flag not being defined. Should work now.

PC Build: https://www.dropbox.com/s/75wyrb5qnzjejor/PASSWORD-a0.33.3-pc.zip?dl=0

MAC Build: https://www.dropbox.com/s/8tijen7zy8haejz/PASSWORD-a0.33.3-mac.zip?dl=0

LINUX Build: https://www.dropbox.com/s/8lvx4p0xczu9gah/PASSWORD-a0.33.3-linux.tar.bz2?dl=0

EDIT: Mobile version courtesy of Vanzohollen!
MOBILE Build: https://www.dropbox.com/s/4u0fmpmxfn0ns5l/password.demo.patron-334-universal-release.apk?dl=0

Comments

Anonymous

Thanks for all the hard work as always grizz! Looking forward to getting to see all the new UI updates in action, as I go through some of the routes again.

Anonymous

Hiya. It says 'This item was deleted' on dropbox on the pc build.