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A couple days late, but time to let you guys know where we're sitting as far as the next build.


It's a big one, and at the moment it's shaping to only be just Tyson's update this time around but when you get your hands on it you'll understand why that might be the case. That said, I've been putting in the framework now so that it's possible, if unlikely, that every other character could potentially get their update in the next build so we can proceed on to day 11.

There were issues with balancing a few things as far as difficulty but a lot of that has been resolved and I'll be moving into testing in the next couple days pending on how much of a solid shot at getting CGs done I get. Speaking of, once the update is completely written and all of the immediately game breaking bugs addressed, I'll likely shift to filling in some more Oz questions or getting some more CGs done. I'll see which is the easier of the two to smash out when the time comes.


I'll be planning on having a revised feedback form out too at some point after the 15th so the public can see what the revisions are like and my data can be measured a little better. All the information I've gotten from the current one is good, but I'd like to find time to pool all the answers and do a big post about it too. Perhaps next month when I don't have to worry about setting up the framework of different routes interacting?


As always, planning to release on the 15th as per usual, which given timezones falls on the 14th for most and thus Valentine's Day. I don't know if this is really an appropriate build for the holiday, but it's something at least!

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