CGs and Content (Patreon)
Content
Hey guys, was meaning to do this yesterday but I got caught up in writing with NaNo and figured I'd check in with something that's been plaguing me for a while.
As people may or may not be aware, we're moving to 1080p at some point, thus the reworked sprites. This also means reworked CGs for those that need them. But now we're at an odd state for CGs needed for the game between now and when that 1080p upgrade happens.
I pose the question to you fine folk who are essentially funding this thing.
Would you rather a release with fully rendered CGs, knowing that story progress across routes will be slower,
or,
Do you want to get more story/progress and are fine with mockup CGs until I get a chance to properly do them up for 1080p?
The intention is to absolutely do fully rendered CGs, but given the push lately to have more story I figured I'd throw the option out there. Already I'm looking at potentially needing to do something like... 2-3 CGs per route update given we're at that point of the game and it'd be much easier to just do sketches given what the nature of the CGs are.
If it helps people decide: Tyson's route is completely written and needs 3 CGs to properly work. We're 10 days out so already this is not looking feasible if people want Tyson content next update if we're wanting fully rendered CGs. Dean's in a similar boat and needs maybe 2.
But then we have Hoss, who can get away with maybe 1 CG, so fully rendered that's possibly more doable but he didn't win the popularity poll. As far as the launch date itself though, I'm not budging unless something literally catches fire.