Progress Report (May-June) (Patreon)
Content
Another sort of productive month so far. We're at the mid-point between updates, and where we're sitting at so far is two routes completely written, a third half written (given my mistake of accidentally killing them twice with no way out and thus needing to start again) and one CG out of four completely done. This leaves two more to do and one more to finish up in two weeks, which is doable, so assume no delays for the 15th. This does mean that Orlando's route will be the last to be updated in this round, and will happen on the 15th of July instead of with Hoss and Sal.
Additionally, it's been the month of testing out new mechanics and such. Between Rocky and andeh, we have the bare bones for a gallery to be implemented either in this upcoming build or the one after. Chances are I'll push it back to spend more time figuring out how I want to organise the CGs and images within it, but we'll see.
As of this posting, a0.09 has been patched (again) following an issue after testing a strip blackjack minigame for a future build which includes the missing morning scenario for Sal and Orlando (although it's not been edited or proofread as it was intended to be part of the next release).
Moving forward, the next things to set up are, in some semblance of an order: Twitter and itch.io integration. As these two things seem to be what's being brought up more often as far as "What Grizz should do to get more people". Meanwhile I'm sitting here sorta half wanting a mug with Dave on it being a dork.