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So I had someone ask me about some swarming/flocking setups yesterday and decided to look through some old setups today and as they were all quite outdated I felt it was a good time to drop a fresh one. Pretty basic POP setup and then I use a for-each to create the variable wiggling based on velocity. :)

Scene file: www.bit.ly/ff_fish_school

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Houdini - Fish school (scene file)

So I had someone ask me about some swarming/flocking setups yesterday and decided to look through some old setups today and as they were all quite outdated I felt it was a good time to drop a fresh one. Pretty basic POP setup and then I use a for-each to create the variable wiggling based on velocity.

Comments

Anonymous

Thanks Johny, nice solution. But why for each instead of copy stamp? Is it faster to compute?

Farmfield

Copy stamping is depracated - even though it's faster, at least for some stuff.

Anonymous

Thanks for this, nice particle motion on the fish! I've added a sine vop before the bend deformer on the fish, pop attract following some geo along a curve and a Lynx curve force which creates a nice long shoal effect can post up if you like? Maybe the wiggle could drive the sine instead of the bend deformer perhaps?