Home Artists Posts Import Register

Content

So, this is the first of a new series of tutorials and quicktips from yours truly. I'm also getting back into doing breakdowns and hoping to have the first one out within a couple of days. :)

Files

Houdini Quick Tip: Random rotations

So, this is the first of a new series of tutorials and quicktips from yours truly. I'm also getting back into doing breakdowns and hoping to have the first one out within a couple of days. And as usual I want to give a shoutout and a huge thanks to my supporters on Patreon.

Comments

Anonymous

A W E S O M E !!! Thx !

Anonymous

Nice, thanks Johnny! One little thing I noticed, is that 'Inside Sphere' doesn't generate normalized vectors, so it'll hiccup if you plug that orient value into Bullet for example. Seems like "Direction or Orientation" gives the same vector directions, but with properly normalized values! :)

Farmfield

Well, this was more like a quick hack, and perhaps not very suitable to build more complex things on top of - it was a very fitting solution for the question I based it on, but that really doesn't say much... ;) Also funny, I never use the orient myself, I use the normal, and I actually did the first recording using N but then I re-recorded it and though I'd use the orient to gave it more "proper"... :P

Anonymous

Yeah totally get it, just passing on the info in case it might be useful. I'd been using N as well, orient still befuddles me a bit! ;)