Home Artists Posts Import Register

Content

So Jacys Lin asked me yesterday if I knew how to do this, and I did not - which of course is the best reason to figure it out and set it up! :D

Scene file: www.bit.ly/ff_procedural_edge_shatter

Files

Houdini - Procedural Edge Shatter (scene file)

So Jacys Lin asked me yesterday if I knew how to do this, and I did not - which of course is the best reason to figure it out and set it up! :D Scene file: www.patreon.com/posts/17880389 (open to non patrons) * Support me on www.patreon.com/Farmfield for early access to these clips & scene files :) * Follow me on www.twitter.com/Farmfield for updates!

Comments

Wate Chen

this is a interesting one. simple question, in the scene file, there is a convexhull and a ray node, what is the point of having these 2 nodes? To my understanding, this is for simplicity, because we need to find out which sharp pin point of the geo breaks apart. and by using the ray and the convexhull, we can find the position of the break points more easily.

Farmfield

Yes, exactly that. That was my breakthrough setting this up, I looked at several ways to simplify the pieces but this was the best way I came up with. :)