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Doing the tentacle setup I played around a bit with different ways to constraint grain (point) positions and I got some interesting results which was the basis for the continued RnD that lead to this setup. 

Scene file: www.bit.ly/ff_bullet_soft_VEX_constraints

Alembic: www. www.bit.ly/dancers_alembic

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Houdini - VEX position constraints (scene file)

Doing the tentacle setup I played around a bit with different ways to use some simple VEX to constraint grain (point) positions and I got some interesting results which was the basis for the continued RnD that lead to this setup.

Comments

Anonymous

Thank you

Farmfield

Hehe, funny, I was just talking about you when I saw this - I linked to your VDB from spheres in a foreach loop talking about this very scene, how friggin fast the implicit primitives are in bullet and how you can use them for stuff like complex shapes with the VDb to spheres node. :) And you are welcome, as usual. :)

Anonymous

Thanks Johnny :)