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Just playing around with the grain solver. :)

Scene file: www.bit.ly/ff_grain_tentacles

Alembic: www.bit.ly/dancers_alembic

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Anonymous

cool gift for us!

Anonymous

Great fun picking apart this setup, thanks for the share Johnny! :)

Farmfield

Well, nothing too complicated, and the distributed curve thing is eyeballed, in production I'd set that up properly with sliders and stuff in the wrangle, but yeah, as most my stuff this isn't about details but just an overall proof of concept... :) The foreach loop setup might be something people haven't seen before, though, and it actually didn't originate with this setup but as a general trick to keep curves at a specific length using segment length * segment count, it's helpful at times, like here where it's way cheaper than tweaking the sim but still getting consistent tentacle lengths throughout the animation... :)