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Just playing around with a computationally cheap setup for doing some underwater type motion. I used grains here but you can use the exact same setup with the bullet solver and packed prim's for real collisions - but here I kinda like the look of the lighter material, almost looks like it's melting into itself a bit, like some softer materials would, under water...

Scene files: goo.gl/2QQGYY


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Houdini - Pyro grain advection (scene files)

Just playing around with a computationally cheap setup for doing some underwater type motion. I used grains here but you can use the exact same setup with the bullet...