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Gonna do half-giants rather than the big vore giants as a default playable race, since the bigger guys require too many special rules. 

Though I am gonna make “special rules” race pages further into the book for those that really want ’em.

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Comments

Sathem

Not gonna lie, their lore looks very well defined

Anonymous

The trick about big races is to not make their damage or health too high, and if you do, then you have to reduce their number of actions to compensate. I played a ton of 3.5e/4e/5e d&d, pathfinder and other ttrpg. You don't have to give a shit about what I say, it's your system. But in my experience theres really two good ways to handle bigger races when they're as big as a giant. First, it's mainly cosmetic, with increased reach but not really increased damage or health by too much. This keeps them more in line with other races and means they don't outshine everyone. Second, you make them slower so they can do more damage and have more health. That'd look something like having to skip every third turn, something like that. That way, even though they do a lot more damage, their total damage evens out over the course of things, on a round go round basis, and they still get to feel like big giants crushing things. Great system so far!

Irall

Love them! Cant wait for the Dwarf to came out too!

Pear

Here's hoping the giants come with vore rules too

Lunar

I was really hoping you'd make some more advanced races, I would be overjoyed if some gnolls came about in the future!