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Please visit the new version of our Suggestion Box here!

https://www.patreon.com/posts/17331157 


Hello there! if you have a certain creature themes you would like to see in our weeklies polls you've come to the right place! This post will condense all potential theme suggestions by all our fellow patreon friends!

Themes listed here will be added to the poll you all vote in every month!

 if you would like to suggest a theme simply use the following handy template;

Battler Archetype Name:

Creatures you would like to see within those packs:

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*examples*

 

Battler Archetype Name: Elemental Behemoths

Creatures you would like to see within those packs:

Behemoths themed and skinned for every basic element.


 

Battler Archetype Name:  Zomies

Creatures you would like to see within those packs:

Zombie dog, Zombie mimic, A zombie knight,etc.

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As a quick reminder, this also impacts the direction of Librarium animated releases, as the animated pick will be directly related to the winning themes of the relevant month!

As usual, this is the test run for this system, we'll see how it evolves and tweak/modify as needed! 


Suggestions rules and guidelines

  • Always follow the template please!
  • Explicit NSFW / R-18/ Controversial Suggestions are not allowed! (Though let me explain real quick, you can totally use Librarium battlers in NSFW / R-18 games, but I won't draw anything which is too explicit or sexual in nature for public releases! though that doesn't mean we can't have say. Succubuses.  This  Librarium release could give you an idea on just how I handle risque nature monsters and what is acceptable for public release perhaps!)
  • You can also suggest expansions to already existing Librarium themes!
  • These rules and guidlines will keep evolving as I see the status and needs of the suggestion program!

Files

Comments

Anonymous

Battler Archetype Name: Squirrels Creatures you would like to see within those packs: Normal Squirrel, Warrior Squirrel, Archer Squirrel, Mage Squirrel, Healer Squirrel... basically those "basic slimes with classes" but using squirrels

Anonymous

Battler Archetype Name: Creatures of Grimm Creatures you would like to see within those packs: Beowolf (Modified Werewolf), Ursa (Bear), Rapier Wasp (Wasp), Beringal (Gorilla), Boarbatusk (Boar), Creep (Lizard), Death Stalker (Scorpion), Dragon, Geist, Goliath (Elephant), Griffin, King Taijitu (Two snakes), Nevermore (Bird), Nuckelavee, Seer, and Sea Dragon

Anonymous

I am making a RWBY fan game, which provoked that suggestion, but in all likelihood you cannot make the literal creatures of Grimm, if you want people to be able to use them in their games, but you might create animations similar enough to them that I might be able to get another artist I know to make the necessary edits for my game. So that's just a suggestion. There were examples of each of those two styles in the 14 initial free dragonbones creatures that did not require patreon status, so if I need to give him an example of one of those styles I would give him one of those.

Anonymous

Battler Archetype Name: Ancient Automatons Creatures you would like to see within those packs: Creature or Elemental-themed (mainly Fire and Ice) animated automatons. It would be cool if your Clockwork creatures were animated, too.

aekashics

I actually have a bone masked shadow creature archetype in the works, a lot of these swould probably fit that visual! should be a good general use thing for you as well :D

aekashics

stay tuned for a nice surprise regarding clockworks soon! As for the suggestion itself, I definitely hav ea sweet spot for those!

Anonymous

Sweet.I'll definitely look forward to that one. It would by awesome if I got all my enemies animated using dragon bones, lol. Yanfly's video hinted that dragon bones can also replace actor battle sprites but it didn's disclpse how to do that, so I would also love ve get my actors, all 14 of them, working in dragon hones, 13 of my 14 characters are already in the canon universw, so lots available reference material. I have a friend of a friend who is an artist, because I'm sure not one, and I may see if he can do the battlers stuff, but yanfly failed to disclose how to set dragonbones sprites as actor battlers, or if they look the same as other dragonbones sheets. Do you know if it requires the 18 panel thing, or the broken up art style from the slimes, or something else, so that I know what to present to the artist as an example of what I need done.

Anonymous

I don't know how this would fare, but how about a Zodiac Archetype? All 12 Zodiac creatures with your art style would come out interesting I'd think! Just an idea perhaps for future animated battlers &/or statics--either would do I'd say, as you're spectacular with both! Keep up your fantastic work!

Darkstarmatryx

Battler Archetype: Anthopomorphic Race Creatures would be varied animals of varied sizes standing bipedal with armor and using weapons and tools. Some warriors, archers, druids, and even farmers. set about to defend their woodland village from intruders. Creativity of what animals are wielding what weaponry is left to your imagination.

Anonymous

Battler Archetype Name: Kobolds Creatures you would like to see within those packs: Kobolds in various roles, fighter, mage, cleric, rogue, Den Mother, Warren King, et al.

aekashics

oh sorry, didn't know where this comment had ended up! even thought it was deleted orz. to set them as actors just write the dragonbones tags into the actor's notetag box! it doesnt require the 18 pose sheet at all! you need the dragonbon_assests files, similar to the way my animated releases are formatted

Anonymous

Battler Archetype: Automatons Assembling Creatures to be expected in that archetype: So, yes, this may be more of an expansion to the Ancient Automatons idea above, but it could be interesting to see automatons that are assembled or can be considered as combinations of other automatons. A pegasus-like automaton that is used as a mount by other automaton(s) for example, or going full Voltron and having multiple enemies as part of the "boss" of the package, so to speak.

Anonymous

Battler Archetype: Giant Black Crow Summon/Sprite. With its feathers as black as burnt out coal, a towering shadow bird, summoned from the powers of darkness.. Creatures you would like to see within those packs: A giant crow, very dark black and ghostly c:

aekashics

A great suggestion! somewhat reminds me of an existing battler we have around in the older animated format, Engulfing Darkness Altair!

Kazo

It seems like no one has suggested this, and I can't find anything that shows it has been done, so... Battler Archetype Name: Elemental Wolves Creatures you would like to see within those packs: Wolves skinned for every basic element.

Anonymous

Battler Archetype Name: “RTP Human Enemies” Creatures you would like to see within this packs: This would be a really small one, probably going along with a Libarium Extras release, but it'd be nice to have a remake of some of the RTP battlers, for art style consistency. So like, the default battlers: Swordsman, Soldier, Mage, Captain, Rouge, and maybe the “Actor” enemies as well. (I’ll be honest though, I mostly just want that Mage.)

Anonymous

Battler Archetype Name: “RTP Human Enemies” Creatures you would like to see within this packs: Battler Archetype Name: “Cave Dwellers” Creatures you would like to see within this packs: Pale Dragon with no eyes, Worms, Rock Mimics, Giant Bats, Mutated Insects ect