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Hey everyone!

A very special release today! and one I have been telling you guys about for a while now, the first Librarium Dragonbones Megapack! featuring several monsters which were previously only available in their static form!

https://www.youtube.com/watch?v=F_HPfkOOVlY

Yanfly has put together a nice video here finally explaining what Dragonbones is all about, and showcasing some of these battlers in action!

A huge shoutout to SwiftIllusion who made a fantastic job animating the slimes! 

Please look forward to the next Librarium releases! 

http://www.akashics.moe/uncategorized/librarium-dragonbones-animated-megapack/

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Comments

Anonymous

Aweeeesomeee!!

Darkstarmatryx

Awesome to you all good job SwiftIllusion for helping out on the slimes. They look great. The whole thing does.

Anonymous

A very lively contribution to RPG makers, thank you very much.

Anonymous

Do you need to start a new project to be able to run this?

aekashics

nope! you can add this plugin and battlers to existing projects without issue

Anonymous

Interesting. When I turn it on, I can't launch my game. Not even using any of the animations yet. I get this black-screen error, "uncaught referenceerror dragonbones is not defined". I have no clue what to do.

aekashics

hmmm. That is quite something strange! did you try turning off other plugins as well?

Anonymous

I tried only using the required plugins 4 plugins only. Same error however. As long as I turn ON "KELYEP_DragonBones" I get this error when running my game. That is again, without used resources. I'm stuck. I don't understand what I am missing.

Anonymous

I'm creating a game with these, you are amazing at what you do!

aekashics

hmm. Maybe if I can take a look at your project I can sort of figure out what's going! Did you follow all the steps on the installation pack? <a href="http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/" rel="nofollow noopener" target="_blank">http://yanfly.moe/2017/08/04/yep-150-dragonbones-integration-rpg-maker-mv-2/</a>#more-5809 I asked yanfly and he said the reason for that specific error message is because of missing a step(not sure which) in the installation package

Anonymous

Simply awesome

Anonymous

I am checking again, i'll edit this in a little while.

CrazyChameleon

I have a question .. I use quite a lot of your battlers. Are you going to focus on making new static battlers or on expanding the library of dragon bones assets? I only ask because something I don't want to do with my game is to have lots of static battlers and only a few animated ones. So If the dragon-bones library is going to expand quickly I might adopt it. However if not I will probably just stick to static battlers.

aekashics

Yeah we will still see static battlers! they will be part of the Librarium extra series! For instance this month I have planned to release a set of 3 static elves for the first update cycle! At the same time I will also be animating the older librarium monsters. Thing is creating statics doesnt exclude them from animating older releases, so there's no reason to stop releasing them! I estimate little over half of older Librarium content will be animated within the next 3-4 months.