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Hey guys!

It's finally ready! 

 https://www.youtube.com/watch?v=GhnCiy7sVJE 

This attached  .zip includes both the Rpg Maker 3-frame format sheet but also a test run of the dragonbones skeletal animation files if you feel like giving it a go(more on that here, if this sounds like news to you) ! 

I think it's still too early to suddenly use this format for the rest of the public releases this month, also I just  contacted the plugin creator which provides this functionality, TheGreenKel and he expressed interest in expanding upon the features of the script and provide integration with Yanfly battle scene upgrades so for now think of the included dragonbone files as a patron beta test run perk for releasing animations in that smooth format!

For instructions on how to use the dragonbones format within your project refer to this thread!

And with the release of our Time/Space manipulation whale, we wrap up the first batch of updates this month, rewards and the charged post for them will be coming within the next 3 days! Please look forward to it! 

Dragonbones tags:

 <dragonbone:Whale>

<dragonbone_scalex: -0.7>

<dragonbone_scaley: 0.7>

<dragonbone_ani_walk:Idle>

<dragonbone_ani_swing:Attackdf>

<dragonbone_ani_damage:DAmage>

YEP Animated SV enemies tags:

 <attack animation: 101>

<Breathing Speed: 70>

<Sideview Battler: SWhale>

<Sideview Attack Motion: thrust>

<Sideview Collapse>

<Scale Sprite: 75%>

<Sideview Frame Speed: 12>

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Comments

Anonymous

Incredible work, I'm absolutely in love with the distorted+inverted way it takes damage, really adds to the wonder of its being/design :D.

Anonymous

Pumped to include this in my game. I know exactly what I'm going to do with it. I'm so glad I stumbled across your work! It's really going to pull the aesthetics of my project together in a nice, cohesive look.

SenG

This is so amazing and I love the style of animation, but I had a question about it that I was hoping you would know the answer to. How did you create the parts for it to animate? Did you draw them like normal enemies or use another software?

Anonymous

Great work my friend

aekashics

Hi SenG! there are many ways you can approach it, in my case I just draw full bodies and then just cut them up by erasing, redrawing and extra drawing as needed!

aekashics

All the drawing is done in Clip Paint Studio and the animation in Spine/Dragonbones, and then adapted to MV format and redrawn a bit in photoshop!

aekashics

Thanks for all your suggestions so far as well! hopefully the portrait and the 4-direction map sprite will further help you!