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Hi everybody,

Here is a new video about my work on Glassix 2 which focus on NPCs and 4 new features: business, job, schedule and character template.

All those features work with each other. Businesses offer jobs and  jobs have different schedules. When creating NPCs, the generator will use a random or specified template if it's a random NPC, or if the NPC needs to use a specific "Roots", it'll also use it.

In the long run, players will able to easily create new cities, scenarios, businesses, jobs, schedules, character templates and so on through dedicated easy to use interfaces. Then it'll be possible to share this content with other players either through the game or your favorite forums or websites with a classic rating system to find the most popular or newest content quickly.

The game is lacking animations and has a few bugs here and there but nothing game breaking so far so I decided to show what's available so far since it's been quite a long time since my last post due to reasons I'll explain in my next post.

I hope you'll enjoy the video and see the potential Glassix 2 offers long term. It'll take several more months to have all my ideas implemented but I'll release a basic version asap so you can test what I've shown you so far!

Thanks for your patience and support!

Have a nice day!

Files

Glassix 2 - Dev log #7 NPCs

Introducing Glassix 2 NPCs feature with their own schedule and templates

Comments

NakedAlice

Yes, it looks like a lot of interesting stuffs are expected in the future in the game, well, I hope that you are fully prepared to carry out your amazing plans!