Glassix 2 - Dev Log #5 - Outfits (Patreon)
Content
Hi guys!
I've been quite quiet those last weeks but this is mainly due to my whole focus being on Glassix 2 (and my newborn a little :D). I've finally completed a first version of the outfit system Glassix 2 will be using which is easily moddable and will give a lot of freedom in the future.
To sum up what I said in the video:
- Each cloth should fit with each other as best as possible. I'm stretching clothing parts individually to get a satisfactory result so it's quite time consuming but it should give a better feeling than some of the other 3D games out with lots of clipping when you switch outfits parts.
- Clothes can stack different layers of textures, up to 5 at the moment but I'm able to add more if needed in the future.
- Each layer can have its own texture, bumpiness, smoothness, metallic and tiling values giving lots of possibilities.
- Clothes can handle semi transparency and full transparency meaning we will be able to create even naughtier designs in the future ;)
- A complete in game editor will allow players to create their own design for their favorite clothes and save those to favorites, assign those to NPCs and more!
And some more points I forgot to mention in the video:
- Each clothes design will have its own audacity value, similar to Glassix 1. It should be obvious but a crotchless panty should require more audacity than a plain black panty. It'll be up to creator to choose the audacity value.
- All outfits textures are loaded from the mods folders meaning players can easily create their own textures and load them at runtime easily.
- Though modders can add new textures, they can't add new 3D models due to incompatibilities with Daz3D models having really specific blendshapes. I have lots of models to import later on so don't worry too much about not having enough ;)
- A complete documentation will come later on to explain all the features in Glassix 2 since there's a lot going on and it will get even more confusing later on when adding locations, furniture and events...
This outfit system will be restricted to XML files for the initial version meaning it won't be moddable at first (unless you're familiar with XML and the structure I've created which I can share if requested). The outfit editor will fix this and allow any players to handle outfits without knowing anything about XML later on and share their creations online.
This outfit system took me quite a while to figure out because I had to create my own shader in Unity which is REALLY time consuming and complex. But this way, I'll have full control of what I can do or expand in the game later on so it was worth the time it took.
Now back to what's left to do to have a playable version: locations switching, events system and spells. Similar to Lust Complex, players will be able to move inside rooms and such to see the NPCs inside and interact with them. Meaning we'll need floor, walls and furniture. And since I want most of the game to be customizable, it means I'll be using this outfit shader for the walls and furniture so that we can create whatever we want in the game. However this will come in a later version and for now, I'll just use some static content to have something playable this month or early October.
On a side note, I'm also going to review my campaign goals since my personal life has changed a bit and the goals I had fixed before don't cover my current situation anymore, more on that later on.
That's about it for now! Thanks a lot for your patience and support so far! A little more time and we'll finally get some results for what you guys have helped me accomplished, hope you'll like it ;)
Have a nice day!