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Hey guys!

Today, I'm taking a shot at making a video of my work on Glassix 2 to show you the cool stuff you can expect in it. You'll be able to enjoy my beautiful voice and awesome french accent ahah :p

The High Definition Render Pipeline greatly increase the quality of the game but at a processing cost. Not sure how low specs will handle the game later. There will of course be lower quality settings to mitigate the cost.

There are about 250+ different morphs for different body parts so you'll definitely be able to create unique girls for your stories, share them and download creations from other players too if you're lazy! I'll be creating girls myself using this tool when I reach the content creation part of the game.

The aging feature is also a nice addition I think and here a preview of how it looks like:

Full Body

Head close up

Another thing I forgot to mention in the video is that I'll work on the girls make up so that we can add lipstick, eyeliner and such during gameplay.

I'm expecting to complete the Female Customizer in 1 or 2 weeks hopefully, but I'll first release Lust Complex 1.0 which should take me a day or two of work. I'll add the Male Customizer after that then proceed to the second part of the Story Teller, the character roots.

Regarding the missing features for the Female Customizer, I mentioned 2 in the video:

  • The online/offline character sharing
  • The online translation tool

But I forgot to mention I'll also focus on organizing the game in different Bundles so the game can be patched easily and players won't have to redownload the whole game with each version, like what I do with Glassix. So for example, you will get the initial hair bundle containing the 10 hair styles and at a later date, I'll add more hair in a separate bundle and you won't need to download the 10 initial hair again which should reduce the patch size by a lot. Same for outfits, and there will be a lot!

I hope this video will meet your expectations.

I'd like to thank you all again for your support without which I wouldn't have gone so far. I'm really enjoying working on Glassix 2 at the moment and even though the beginning has been quite hectic due to many incompatible stuff forcing me to find alternatives as well as a steep learning curve on Unity stuff (HDRP, lighting, basic set up and such), it should go smoother and faster now that the base has been erected (eheh erected... erm...). So thank you all again!

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