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Hi guys!

It's been more than 6 months since the last roadmap for Glassix. The game has gone a long way with some unplanned features added and other planned features cancelled and overall, the game right now has reach a stable state in terms of features. This means what we are going to work on from now on are basically more content using the created features as well as stabilizing the game.

Here is how far we've gone in those past months :

  • Money, Items, Shops & Jobs : Done. We're planning to add a few more H options in those features as well as add a few more ways to earn money (asking girls, gambling and some pimping events I guess :p)
  • Dating & Calendar : Done. The calendar feature has been cancelled. The idea was to give more depth to the girls by giving them a clear birthday date with unique event but since the game doesn't really work in a classic calendar way, I thought it would bring too much trouble for little results in the end. As for the dating, we still need to implement the remaining dates and add unique H commands. Like some of you suggested, those commands will focus on romantic stuff with kissing and such :p
  • High level spells : Done. We're still planning to add more H commands for the slave mode which will focus on more master-slave situations. There are also the 3 high level spells : Possession, Stop time and Devil's lust which will simply be unique events too, not new features.
  • More outfits : Done. We still need to generate all the H commands images for the alternative outfits which might take some time.
  • Harem path & Endings : Ongoing. The harem path will have a few more sub events coming in the next versions, along with the bad and good endings for each girls.
  • Proper game tutorials : This one is new and comes late but I thought it was better to take care of that at the end once all the features were done since stuff could change. Anyway, now that we have everything set up now, I'm planning to create proper introduction events for all the features appearing in the game. The idea is to explain how the game works little by little with detailed introduction events as the player discover the town. Similar to when the player enter a new district for the first time and there is an explanation. The help menu will be changed too to add all the necessary info of those features as you discover them.

To sum up, there is still a lot of stuff to work on for the game to be completed but we're at least seeing the end. The remaining work mainly focus on H content and a poll will start soon to vote for the priority of those events.

Moreover, I know some of my patrons and players can be tired of Glassix, after all, the game is already 2 and a half years old with an outdated 3D studio so I'm planning to start another poll to vote for removing some of the planned content if you wish so I can switch faster to my next game, Lust Complex. For example, the high level spells could be simply scrapped if players are not interested in such events. I'll give more details in the related poll. 

That should wrap up the Glassix roadmap for this month. I hope you'll find it interesting and keep supporting me in the future :p

Thanks for your time and support!

Comments

Doc Odd

Not tired of Glassix! Completing more of the girls and getting more special events for particular locations and girls has been making the game much better recently. More of that, please, as much as possible before you close this one out!

Doc Odd

Oh, and more events should be repeatable, especially events that only have extra options at higher obedience levels (maybe repeatable on a timer, like after a week or something?) The cafeteria and subway scenes, and so forth.

gawebstudio

Don't worry, there is still a lot of work to put into Glassix. I just wanted to let patrons know where my campaign is going.

gawebstudio

Those scenes seem to be really enjoyed by patrons and several patrons have asked the same thing. I guess we're going to make them either daily or weekly. Maybe add more high level follow up options too since it would be interesting. I'll check with CarpeNoctem.