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Nullshadow

Its been a while since I've been able to play, and coming back to this project after a long time has given me a perspective you might find valuable in feedback. So I was trying to familiarize myself with the game again and noted a couple of things: 1. The introduction is much better! However, a note in the beginning explaining that you can't press any other button until the intro is done would be nice, otherwise it feels like games not working right for a few seconds. ( if you're not already familiar with the game) 2. It would be nice to be able to go backwards in a conversation if you accidentally click forward ( don't have to give people multiple chances at button options if you want to avoid cheating) 3. For returning players: the wiki isn't up to date, is it open for anyone to edit and add to if people wanted to? 4. For returning players: some elements in the old walkthrough are still better explained than in the wiki, and should be transferred. 5. Question: Are the girls in the 'extra' list meant to have their interactions fleshed out at a later date or will they always remain low level? Thats it for now, I just started playing the game again, and will add more as I play

gawebstudio

Hey, sorry for the late reply. 1. Good point, I'll add this to the todo list 2. Good point too and shouldn't be too complicated to add. Todo list added. 3. I think it's open to anybody, if you can't, just let and I'll check. 4. Which elements are you referring to? 5. Yes, a poll just started to vote for the next girl :p

Nullshadow

For the elements I was referring ( sorry for not being specific: 1. List of Teaser Scenes ( these are very much like collectibles even if you know of them, I don't know if you already intend for a more natural way to come across them in game, or are they supposed to be a surprise? ( if so there should be more +P) 2. Special events ( xmas, St. Patrick day etc.) 3.I appreciated the notes that tell you what level other girls should be to enjoy extra options at the level transitions, it helps with planning (which this game definitely needs)

Nullshadow

Additional feedback as I'm playing the game more: Suspicion starts being reeally prohibitive starting in mid game (its not bad, and adds a fun element you have to plan around early game). Its really easy to stack this up later in the game and only one way to reduce it. Maybe add a late game spell or something to reduce this? That time Stop spell could be perfect for this at early tiers, and maybe you can do special Time Stop events for higher tiers?

gawebstudio

For the suspicion, as you said, a spell will be added to reduce it and I'll also add a way to use money to reduce it. For the other events tips, there's actually the event list interface to get all of those. Maybe a proper introduction to this interface would help making it more obvious as well as a separate category to list all those low level or particular events.

Nullshadow

Ohh, I found it, its actually very useful. This is a very nice addition