About Glassix 0.15 and more (Patreon)
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So I'm still in the debug phase with the patch v0.14.2 coming in a few days but I wanted to give you some insights about what you can expect in the next version.
This time, I decided to focus on adding the grades feature which I talked about a few months ago to add many more new things to do in the game.
How will that work exactly ?
This update will add 5 new parameters to the MC, some of them were already visible in his status page (the names may vary later) :
- Fitness
- Intelligence
- Swimming
- Stamina
- Grades
Each of those new parameters will possibly be used as events conditions or unlock new choices in discussions.
The three first parameters will decrease daily and you'll have to either attend class or work it by yourself in specific locations to increase the value.
The stamina will be based on your fitness (and possibly special items when such a feature is added to the game) and will be required to perform some daily tiring actions or even run. Stamina will replenish only when you sleep (at home at first and once the dating feature is added with an official girlfriend, you'll be able to sleep at her place too. Maybe an hotel will also popup so you have more spots to sleep when money is added) or will be replenished by eating food (when such a feature is added)
Running will be a new way to travel around town. You'll be able to switch it on and off with the top right menu and when you run, it'll cost you stamina but will halve all walking times (not the subway times though :p).
Many of you were annoyed you couldn't catch up a girl when she was moving around town but with running on, you'll be able to catch up.
The last parameter, grades, will change each week depending on 3 unique exams which will occur on a specific half day (surely Friday afternoon to make sense, making it mandatory if you don't want your grades to drop drastically). I still need to think about this part to avoid making it annoying for the player. When the money feature is added to the game, your weekly pocket money given by Aiko will depend on your grades :p (You'll have many other way to earn money of course)
Following players feedback, I followed their advice and will use normal events with several choices depending on your skills to simulate the exams :p
Now about the increase and decrease of those 3 new skills, here is what we planned with CarpeNoctem :
Intelligence :
- -4 per day
- +4 per morning class et +4 per afternoon class, no stamina cost
- +2 per 2 hours of self study in a "knowledge" location (library for example), low stamina cost
- +1 per 2 hours of studies in your own room, low stamina cost
- +2 with one daily event of 2 hours with Saiko, no stamina cost
Swimming:
- -1 per day
- +10 per school lesson, low stamina cost
- +5 per 2 hours of self training in a "swimming" location (beach or swimming pool), high stamina cost
- +5 with one daily event of 2 hours with Sarah (or one of the 3 lifeguards), low stamina cost
Gym
- -1 per day
- +10 per school lesson, low stamina cost
- +5 per 2 hours of self training in a "gym" (Training field or gym at school), high stamina cost
- +5 with one daily event of 2 hours with Sarah, low stamina cost
- +8 with one daily event of 2 hours with Shizuru, high stamina cost
Those values are of course subject to change but this is a first shot and it makes sense so far. This also mean on the weekly gym lesson of Thursday will be changed to a swimming lesson and with that, a new outfit for the students.
About new outfits, I know many of you would like new outfits or the ability to change underwear and customize the wardrobe. The problem was that for each outfit, I wanted the related daily events and commands to have the related outfit displayed. This forced me (and CarpeNoctem) to create hundreds of duplicated images which takes space and time. So to simplify the system and allow new outfits to be added faster, I decided to create all daily scenes and commands with girls naked and all new outfits will use those images until we complete the new outfit batch of image.
In practice, this means the character walking around town will have the new outfit visible or underwear visible through x-ray but once a daily or special command triggers and the outfit image are not ready, ir will display the naked images. It also mean that there might be new triggering conditions for events requiring a girl to wear a specific outfit to trigger (obedience event for example, to keep a logic with the outfit used in the scene).
Finally, another nice addition for the game will be the appearance of new short daily events, such as Aiko cooking or other events of the sort which will allow you to increase affection and obedience. Many of you were complaining the game was grindy and CarpeNoctem did report that the early game was a hassle with the new AI because catching girls during their toilet or bath event was more random, so the addition new random short daily events will give more opportunities to gain obedience points at early level. For example, an option to grope Aiko's ass while she's cooking would earn you an obedience point and so on.
As you can see, there's a lot planned for next version and it will change the way you play the game once more. I'll be focusing on such new important feature for the game before continuing the story because I think it's better to work on them now and let you get used to it instead of waiting too long and disappoint players because it changes the way you play the game (like what happened with the AI).
I'm open to any suggestions regarding what I just talked about mainly the formulas for those new parameters as well as the mini games, do you think they're fair ?
Thanks for your time !