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This contains fixes to breaking bugs and a few other issues in the previous alpha:

  • fixed person atom crashing when disabling depth physics and local distortion physics was not enabled
  • fixed broken clothing profile support and silent breaking bug when loading a profile
  • fixed issue where TM/BM would start in a calibration pending state after loading a scene
  • fixed issue where disabling depth physics or local distortion physics did not properly reset the physics values of soft joints when none of the other adv. soft physics toggles were on
  • one of the breast base angle morphs was not defined as a pose morph
  • fixed incorrectly posted "do not disable" message from BootyMagic when adding Naturalis to a male person atom

Should be stable now. If you find any other issues, let me know! Thanks.

Regarding the pressure implementation, the amount of force will need to adapt automatically to different fat spring values. Currently, the lower the fat spring, the more the mesh will expand, which means the amount of volume compensation is not consistent with different softness values or fat spring offsets. The solution will probably be to multiply the final amount of force on any given joint by the joint's current fat spring.

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