Home Artists Posts Import Register

Content

This release introduces the spring and damper parameters for hard colliders. Release notes: https://hub.virtamate.com/resources/naturalis.33647/update/55448/

The size issue with body colliders was an unfortunate side effect. In beta1, I fixed the scaling of hard colliders with atom scale, and that worked fine, but I inadvertently triggered a function in VAM caused the collider sizes to go out of whack. It's odd that it took this long to notice, since there was obviously something wrong with the accuracy of collisions, and it was throwing me off all the time while testing the breast hard colliders.

The new spring and damper settings for hard colliders are currently the same across the board - all softness/quickness values and breast/glute sizes have the same 3x the normal spring and 10x the normal damper. So, instead of reducing spring, I decided to increase it, and then increase damper even further than in the WIP post. Overall I think this produces better control of the colliders during collision.

In addition, hard collider mass is about 60% increased, and the hard collider specific mass multiplier default value is now 1.00 instead of 0.50. Because of this and the introduction of spring and damper, restoring a preset/scene saved with beta1 or beta2 will reset the hard collider mass multiplier sliders to default values (1.00).

I feel like the new behavior is far more realistic, especially when you push the breast up with a hand or object and try to keep it there. It'll no longer bounce back down as easily, it should stay there as long as the colliding object is in the way. Let me know what you think!

The next beta focuses on fine tuning the default values for joint physics and hard collider parameters, and possibly for some soft physics parameters as well.

Comments

Drzoidberg

Definitely on the right path !. The new changes work as intended. Much more natural movement for the Hard Collider. Can't wait to see the next improvements

tracer

Having a problem where Naturalis calibrates every time I load a scene. Even removed every other plugin except Naturalis on the atom to make sure there wasn't some conflict, and it still happens.