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Male/Futa Breast Soft Physics

Breast soft physics is now supported on male characters (solution adapted from Breast Physics for Male/Futa by Stopper).

Features that are unlocked in TittyMagic:

  • toggle soft physics
  • toggle soft physics self collision
  • soft physics parameter controls in the Physics tab
  • covered soft joint adjustments in clothing profiles
  • configuration of soft collider friction in Skin Materials 2, incl. adaptive friction

A note on clothed soft joint coverage on male geometry

There wasn't a simple way to automatically detect the vertices of the clothing item's mesh on male geometry. This makes the process of mapping out the soft joint coverage a bit more involved for male characters since you basically have to do it manually. However I added a few quick buttons (only shown if male) for selecting all, selecting none and mirroring the selected joints - using these and selecting joints manually, it shouldn't take more than a minute or two to map the coverage.

(Keep in mind that "Left" is the actual left breast, not the one you see on the left when facing the model since you're not looking at a mirror image.)

Built-in hip clothing profiles

As with the built in chest clothing profiles, these are always available when loading a profile for any item, and are automatically applied for the specific built-in item if there's no locally saved default profile.

The hip clothing profiles rely less on forces and morphing (compared to chest clothing profiles). The main benefit of these is the more realistic soft physics and more accurate collision on the covered area, but most profiles also apply some hold/dampening on the joint itself.

Fat collider depth adjustments

Improved the built-in chest clothing profiles: each profile now adjusts Fat Collider depth such that collision occurs at the surface of the clothing item rather than at the surface of the skin, resulting in more accurate collision on the clothed area.

Glute fat collider depth is now calibrated to a negative value depending on softness. Although the colliders will visually protrude out a little bit, in practice collision should feel more accurate. I think this compensates for the glute soft colliders being larger and fewer compared to the breast soft physics mesh.

Fixes

  • Fixed errors that occurred when saving a scene with the plugin on a male person atom.
  • Prevent accumulation of custom gravity force when VAM pauses physics simulation (e.g when browsing Hub).
  • Fixed Keybindings support - the keybindings listed in the docs now work again. These were broken for all previous v1.1 releases, and I didn't notice that because they were only broken in the DLL but not in the .cslist I use during development.
  • Fixed issue where a soft physics parameter's clothing adjustment was updated to an incorrect value when adjusting the parameter's offset in the Physics tab.
  • Doubled the Soft Joint Search Radius slider max value for BootyMagic (to ensure it can be used to detect all soft joints in most cases)

-everlaster

Comments

Drzoidberg

The plugin works like a charm. The improvements are ridiculous. The amount of customization is insane. The Dev is professional, objective, helpful and takes in consideration feedback. It has a learning curve and need to poke around the plugin but when you get it the way you want it, it's worth it. Keep up the good work E. Can't wait to see what you will do further on.