Home Artists Posts Import Register

Content

Fixed booty calibration

The plugin loads a calibration pose from the var package to ensure a consistent result. The person's current pose just before calibration is saved to a file Custom/Atom/Person/Pose/everlaster/Naturalis/Preset_temp.vap, that pose is then loaded at the end of calibration.

I'm considering using more poses, one pose for each direction that the person can be rotated to (up/down/fwd/back/left/right). It'd look a bit weird with the person switching poses during the calibration, but it would probably make the result more accurate than the way I'm currently doing it (simulating directional gravity by disabling gravity on selected joints and then applying forces). This would help with local distortion effect on soft joints being more accurately zeroed when the person is leaning e.g. exactly 90 deg forward and no animation/collision is happening.

Calibration result in scene data

When the scene is saved, the calibration result is now stored in the scene JSON, and when the scene is loaded, the calibration takes a fast track that doesn't involve any scene animation freezing, pose loading or long waits. It's pretty quick and works well in my testing so far.

Global user preferences

In the Naturalis.Settings UI, the settings are split between settings that save with the plugin data (scene, plugin presets, general presets, legacy pose/look), and user preferences that persist in the VAM installation dir.

Of the previously available settings, the Local Distortion Physics Update Rate and the Check For Size Changes toggle are now user preferences. The Calibrate On Plugin UI Closed toggle is a new one.

Since loading the calibration pose requires that collision on the entire person atom is always disabled during calibration, the Disable Glute Collision and Disable Breast Collision settings are removed.

To reset your user prefs back to defaults, you can set them as in the above screenshot or delete the preferences.json file.

Other fixes

  • Fixed issue where changing the gender while plugin is active wasn't detected if plugin was added to a male character (it already worked the other way around)
  • Fixed issues related to the UI modifications in Skin Materials 2 tab (when loading the plugin to the female dummy skin or when switching to/from the female dummy skin; also ensured the UI is correct when disabling enabling one or both plugins)
  • Fixed issue where changing the LDP Update Rate only affected one of TittyMagic or BootyMagic, now the update rate actually syncs correctly to both plugins.

-everlaster

Comments

No comments found for this post.