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One last standalone TittyMagic release. Finding a critical bug made this release necessary, but it includes a few tweaks as well.

  • Center Shift renamed to Middle Shift (because "Center" will be a soft joint group in BootyMagic, equivalent to areola+nipple for breasts)
  • Fixed Right/Left Angle Target and Up/Down Angle Target triggerable param names being mixed up
  • Local distortion visualization is off if distortion physics off when the plugin is loaded, and gets automatically enabled if distortion physics is enabled
  • The gradient multiplier sliders have 2 decimal places for every parameter
  • Fixed the broken upside down gravity effect, the parameters were not being adjusted beyond a horizontal chest angle (it was broken since alpha 3 😐)

Physics defaults tweaks:

  • Local stretching now increases Fat Distance Limit
  • Adjusted the Fat Distance Limit gradient - value reduces a bit less at the areola and around, but it reduces in a larger area (moved center shift more towards the outer joints)
  • Fat collider radius decreases less with compression, more with stretching

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The next release will be Naturalis (formerly BodyMagic) alpha 1 which will include (at least) many improvements to BootyMagic as well as the capability to load both BootyMagic and TittyMagic from a single Naturalis.cslist file. I'm aiming to get it to a stable state by March 1 - until then!

-everlaster

Comments

Drzoidberg

On my end, when the plugin is saved with the scene and the scene is loaded. I have to reload the pose of the Person to solve that issue. The issue might be caused by other morphs like cleavage squeezing the breasts together. the colliders might be too close or overlapping.

everlaster

I tested with breast morphs that cause the colliders to overlap, no explosion here... It's probably something else that causes it.

Drzoidberg

Indeed Will test further to see why this occurs