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Version 5.1 is now officially in early access until Oct 17. Download 

The Hub page will be updated later on Sep 19. After v5.0 becomes free to public on Monday, I will leave 1 week for the resource to hang out in the free plugins section, and then post a Hub update for the 5.1 early access release.

It turned out that nipple collision was already based only on soft physics, so the nipple hard colliders didn't need to be disabled. 

Correctly scaling the hard colliders with atom scale is possible only with a bigger rewrite/redesign of how the plugin adjusts the collider radiuses and positions. That rewrite is already necessary to do in order to better support automatically fitting colliders for oversized or very not-round shaped breasts, so it makes sense to unify these improvements to be done later e.g. in version 5.2.

In the current version, hard colliders will still work fine with an atom scale that's somewhere in the 0.9-1.1 range, with very small manual adjustments.

Changes since 5.1 alpha 5

  • Ability to visualize soft colliders in Fat Collider Radius and Fat Collider Depth windows. If Show Collider Previews is off, adjusting the offset sliders will still display the group of colliders that the offset is being applied to while you press down on the slider - e.g. adjusting the nipple offset will visualize the nipple collider.
  • Nipple collider can now be resized. Normally in VAM, the nipple collider does not react to the Fat Collider Radius setting in F Breast Physics 2. In the plugin, the radius can be changed with the Multiplier Offset (default multiplier value is 0.33) to ensure a perfect fit.
  • Fat Collider Radius and Fat Collider Depth parameters now show the value more precisely with 5 decimals places instead of 4

There's one downside to the nipple collider which is that there's only one of them, and reducing its size to fit perfectly in the nipple will easily leave a gap between the nipple and the areola colliders, so there's not much collision on the skin just around the base of the nipple. It's a bit of a tradeoff.

Additionally, the main/outer/areola/nipple multipliers have now a maximum value of 2 instead of 5. In general 2 is more than enough for any imaginable reason to adjust the setting on a per group basis, but I decided to leave Fat Spring and Fat Damper with the maximum multiplier of 5 (to match the original multiplier slider range for those settings in F Breast Physics 2).

Finally, I increased the time the plugin will wait for the character to be ready or fully loaded when the plugin is added from 2 seconds to 10 seconds, this could prevent an error when loading takes much longer than anticipated.

-everlaster

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Summary of changes since v5.0.6

Positional hard collider friction

  • Hard colliders stay better inside the breast when grabbed - friction decreases when the collider moves away from its normal position.

Skin materials adaptive friction

  • Enable dynamic collider friction and adjust friction manually in Skin Materials 2 tab
  • Both soft collider and hard collider friction decrease with Gloss to simulate oiled/wet breasts

Small collider and physics improvements

  • Generally more consistent hard collider sizes and positions for different breast sizes
  • Hard collider positions, sizes and collision forces are adjusted to prevent the breast center gap area from causing bounces too easily
  • Fat collider radius is increased a bit for large breasts to prevent objects sliding through too easily
  • Added a bit more fat back force for soft breasts
  • Nipple soft collider can be resized

Soft collider visualization (details above)

Twist Angle Target physics parameter

  • Forward-back axis equivalent of the Up/Down and Left/Right angle targets, rotates the breasts clockwise or counterclockwise
  • Not automatically adjusted by the plugin but it can be offset from its default value of 0

Improvements to calibration

  • Breast collision is now disabled during calibration so that the result will always be correct even with collision occurring at the beginning of calibration
  • Instances of TittyMagic connect to each other and calibrate in sequence, correctly unchecking the Freeze Motion/Sound checkbox when all instances are done calibrating

Other

  • Removed hard collider Length Offset setting
  • Added "OpenUI_ConfigureColliderFriction" keybinding action
  • Fixed fatal error when advanced colliders were not enabled before adding plugin
  • Various minor bug fixes, small UI changes and QOL improvements

Files

Comments

Gary Leong

Hi, regarding the video as the link below that you have posted to introduce this plugin previously, I am not sure if I am the only one is having some issue or If I am missing anything as I sometime find that the result that I am using is not as amazing as the video shown. I am using version 57, would like to ask if we use the default setting, would the result and effect be the same as the video or we would still need to make some adjustment on our own models? https://1387905758.rsc.cdn77.org/data/video/147/147517-f39e9a0dacb314cdc5456df8472cdd8e.mp4

everlaster

Hi, in the video settings were pretty much plugin defaults. I think softness and quickness were both increased a bit. While the plugin does a lot to try to automatically make physics work as well as possible out of the box for any model, I obviously can't guarantee that the result will be equally good across all models without manual tweaking. I would say the two biggest factors that can reduce the quality are when the breasts are very large, and when breasts use morphs that expand downward. Very large breast physics aren't generally as good looking because skin resolution and number of colliders don't scale with breast size, and physics in general is harder to configure to look realistic. As for breast morphs that expand downward, the issue there is they basically have gravity built in to the morph, or at least that there's more gravity built in to the morph than what the plugin expects. To some degree though you can configure the plugin to deal with both of these issues. If you'd like to point to what specifically is different in your experience compared to the promo video, I can try to help with what to try to change :)

Anthony Cuellar

Just a note i can still get to the member messages through the Download link here, so maybe just copy it to the other new posts?

everlaster

You can see the welcome note in the membership tab? Thanks for letting me know! Good that at least some patrons can see it. I tried it with a test patron account just now, and couldn't see it, so it's likely that a lot of patrons can't see it either.